As I've been saying for years now - a Joe meet is not complete without some sort of G.I. Joe play. So I'm proposing a melee based G.I. Joe tabletop game to play at the meet this year.
I'm working on a rough set of rules, but if anyone has any suggestions or ideas over the next month, I'm open to ideas. In fact, I'll even go as far as to encourage collaborative suggestions.
Here's the basic premise:
-4 players - free for all
-4 Joes per player, teams can be any mix of good, evil characters. (if anyone has suggestions for team bonuses based on theme, i.e. an all ninja team might get a speed bonus or an all-Viper team might get confused extra easily and can take their turns out of order - throw 'em in here)
-Each figure has 3 hit points. We'll determine this with "score-cards" to keep track.
-Play is turn-based, going 'round the table and through the "rosters". (so after 16 turns, every character will have moved)
-Game ends when there is only one team left. Surviving team gets a +3 bonus to their score.
-Points are determined by "kills". (only the final blow counts)
-Attacks work as follows: enemy targets must be within "range" (I will bring rulers) and a 10-sided die is rolled. If 7 or higher is rolled, the defender must roll to defend, if the attackers roll is beaten, then the attack is defended. Otherwise, the defender is damaged. i.e. Crazylegs attacks Raptor and rolls an "8". Raptor rolls to defend. If Raptor rolls an "8", "9" or "10" the attack is defended, otherwise he takes a point of damage.
Any interested players post in this thread and suggest your rosters, rule suggestions etc. (no worries about who gets what roster, we can have duplicate figures in battle) You can also suggest a rule even if you're not playing.