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Topics - olyeller01

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37
Reviews Section / Review - PoC Steel Marauder!
« on: September 03, 2010, 12:58:42 AM »
Review – Pursuit of Cobra Steel Marauder


Everybody loves mechs.  Well, almost everybody, anyway.  If you’ve been living under a sci-fi rock for the past 30 years or so, mechs are robotic suits, usually anthropomorphic in design, that carry a human driver in them.  There have been a lot of mech toys over the years, with some lines based exclusively around them.  Robotech, BattleTech, and Exo-Squad are just some of the many.  GI Joe has stayed away from mechs for the most part…though one of the most iconic original Cobra accessories, the SNAKE, is pretty much a mech…though on a smaller scale than most mechs.  Other than the SNAKE, the only other mech in the original line was the giant 1993 Armor-Bot.  Valor vs. Venom brought us the Defense Mech and the Pulverizer, which were very similar to Exo-Squad suits.  The Sigma 6 line had some mechs, but they weren’t in the 3 ¾” size. 






The Pursuit of Cobra line’s very first wave includes a pair of mechs…the Deviant for Cobra, and the Steel Marauder for GI Joe.  The Steel Marauder isn’t huge for a mech…it’s only 3 ½ - 4 inches taller than the included driver, and only slightly taller than the old Defense Mech (not counting the DM’s antennae).  However, the Steel Marauder is quite a bit wider, beefier, and more articulated than the Defense Mech.   The SM and the DM do share a similar color scheme, as green, black, and gunmetal are prevalent on both mechs. 



The Steel Marauder sits on a pair of 5-toed feet.  The feet are quite wide and highly adjustable and provide a stable base for the mech on just about any terrain.  As for the legs, imagine slightly bending your legs at the knees…the Marauder’s legs are locked in a similar position.  The legs are thick, and combined with their wide stance give the Steel Marauder a powerful look.  There are two large flexible hoses that run from the outer side of the “knees” to the back of the upper “thighs.”  The legs attach to a large, er, waist, on top of which sits the main body of the mech.  The main body consists mainly of the cockpit.  The very front of the cockpit has a grab handle on it, to help the operator get in and out.  There are two small cannons on either side of the lower cockpit that can be elevated and depressed individually.  The black canopy is curved sleekly in front and sharply angled to the sides, and kind of resembles the canopy of an AH-64 Apache.  There’s plenty of articulation in this body.  The feet, hips, shoulders, and arms are all adjustable in multiple directions, and the articulation in the waist means the cockpit/head can adjust up and down as well as rotate 360 degrees.



Lifting the canopy reveals the cockpit.  I demand detail in my cockpits, and Hasbro really delivers in this area.  There is some nice diamond plating in front of the main console, at the very front of the cockpit.  I believe this was put there as a “step” that the operator can use after pulling himself up with the grab handle on the mech’s nose.  The main console has a small central display, with hand controls on either side.  The controls are attached to the main console with ball joints, giving them excellent maneuverability.  The driver sits deep in the cockpit, leaving him well protected by the armor on both sides.  The seat has some nice detail molded into its back.  To distinguish the seat from the rest of the cockpit, it’s painted tan, while the rest of the cockpit is black and green.  I love all the detail in this cockpit!



The real meat-and-potatoes of this toy comes in its arms.  The right arm is a large black arm with four long gunmetal claws on its end.  Pushing a yellow button on the rear of the arm snaps open the claws and releasing it snaps them closed.  The left arm is a large Gatling-style missile launcher.  Twisting a yellow knob on the rear of this arm turns the whole barrel assembly and fires one of the six yellow missiles that lock into the front of the barrel.  Both of the arms are removable and can be interchanged with the arms from the Deviant, and presumably the arms from whatever future mechs Hasbro decides to release. 



The Steel Marauder does come with a driver, named Kickstart.  He’s a mix of parts from several different lines.  The chest and torso are from 25th Duke, and the arms are from Resolute Duke.  The vest is a repaint of the 25th Viper’s vest, and the helmet is a green repaint of the helmet included with RoC “Desert Ambush” Duke.  For a mix of a bunch of parts from multiple lines, I think this figure looks pretty good, and I especially like the green/brown/black color scheme.  I just have one question: why does the driver of a hyper advanced mech have to have night-vision goggles?



I really, really like the Steel Marauder.  I like the color scheme, I love the articulation, I love the cockpit detail, I like the weaponry, and I love the big claw.  My only complaints are the bright yellow missiles, knob for firing the missiles, and the button for operating the claw.  On my Steel Marauder, the canopy comes off very easily.  The canopy stays on well enough, but trying to raise it results in the whole thing coming off.  Kickstart is a nice figure, but I think he has a stupid name.  Oh, and I suggest placing the cockpit display stickers on the INSIDE of the canopy instead of the outside, like the instructions say.  I just think it looks better. 

There is one dirty little secret here.  The Steel Marauder and the Deviant share the same legs, waist, and cockpit structure.  The only differences are the arms and canopy cover, and the fact that the legs are attached reversed from the way they are on the Steel Marauder.  While it’s somewhat disappointing that both mechs share so many basic parts, I applaud Hasbro for making enough changes to make both mechs distinct.  At first glance, you’d never notice that the Steel Marauder and the Deviant share the same basic body. 



I really like both the Steel Marauder and the Deviant.  At a $20 price point, which puts them right in between the Alpha and Bravo, they’re not unreasonably priced.  If you like GI Joe and you also like mechs, you can’t go wrong with either toy.  I know some collectors prefer GI Joe more militarily realistic and don’t want the line to take a sci-fi turn.  Honestly, I don’t really want it to either, but I certainly don’t mind a mech thrown into the line every now and then.  I also want some more mechs to change out the arms with to create some more combinations!  Whether you want mechs with your Joe is up to you, but I suggest you at least give the Steel Marauder and the Deviant a thorough look!

38
General Joe Talk / PoC Easter Eggs
« on: August 31, 2010, 01:43:07 PM »
As noted by several other board members in my PoC Spirit review thread and confirmed by Hasbro, the PoC line has several "Easter Eggs" in it.  Here's what we know for sure so far, and feel free to post new Easter Eggs you know of.  And by "Easter Egg" I mean stuff not shown in the instructions/packaging.

The upcoming HISS Scout can be towed by the PoC HISS.

Spirit's bow can be strung with the elastic ties that hold figures in their packages, and the removable arrow both has a working nock and the arrowhead fits in 25th style backpack holes so Spirit can "shoot" figures with his arrow.

Snow Job's gear can be arranged to make a lean-to shelter.

Cobra Commander's staff fits onto the PoC HISS.

39
Reviews Section / Review - SDCC Exclusive "TTT" Sgt. Slaughter!
« on: August 30, 2010, 12:55:31 AM »
Review – SDCC Exclusive Sgt. Slaughter
Triple T Version (Read 2nd)

If you haven’t read my review on the “USA” version of Sarge, stop and go read it first.  You’ll get the lowdown on the creation of these figures and where they came from, and I’m going to heavily reference that review in this one, so if you don’t read it first you’ll be wondering what the heck I’m talking about.  I’m reviewing the “Triple T” version of the figure.  This is a recreation of the Sgt. Slaughter figure that was included with the 1986 Triple T tank.  This is both a review and a comparo to the USA version of the Comic-Con exclusive, which is why I say read THAT review first!  Do as I order, or I’ll have Sarge haul you off to the Slaughterhouse!  Or, if you’re more Cobra-minded: THIS, I COMMAND!!



Just like the “USA” Sarge in his wrestling gear, this figure comes in his own protective, Hasbro designed plastic case, featuring a Joe star and Cobra sigil in each of the top corners, and the GI Joe logo embossed across the back.  There’s also a Comic-Con 2010 sticker in the top right corner of the bubble.  The two figures have different card art…the “Triple T” version features Sarge standing with his arms crossed and looking stern and mean with a baton in one hand, versus the “USA” version’s charging, grappling pose.  The rear of the card features a letter from Sarge in the card’s top half, and it’s the same letter from the “USA” version’s card.  The lower half of the card’s rear has the filecard, and besides art that matches the art on the card’s front, it is a word-for-word recreation of the filecard included with the ‘86 Triple T’s figure.  Hasbro did their homework and tried to differentiate the figures as much as possible, and having accurate-to-the-last-letter recreations of both original filecards was a nice touch.



As for the figure, Sarge is dressed in an olive drab DI hat, a plain black tank top, green gloves with black wristbands, black web belt with gold/bronze Marine Corps logo buckle, green camo cargo pants, and black combat boots.  Like the USA version, Sarge’s right wrist contains an extra point of articulation, allowing the wrist to bend forwards and backwards realistically.  Unlike the USA version though, the joint isn’t as well disguised, as the joint is black while the rest of the glove around it is green.  It’s hardly noticeable, but it’s still noticeable, unlike on the USA version. 

For accessories, Triple T Sarge comes with the same whistle and baton as the other figure.  However, instead of a wrestling championship belt and a microphone, this figure comes with a heavy machine gun and a snub-nosed revolver.  Both of these weapons were originally seen with Tunnel Rat in the Resolute comic pack with Storm Shadow, and were more recently seen included with the Defense of Cobra Island Range Viper.  The machine gun doesn’t have an ammo belt, but it looks fine without it…and you can always steal the belt from Range Viper if you want Sarge to sling an ammo belt across his shoulder while blasting away.   I dig the weapons, especially the heavy machine gun…it just seems to really fit Sarge.  Don’t get me wrong, you could outfit the USA Sarge with leftover weapons from any number of previous Joes, even the same weapons…but to me, the Triple T version just looks better holding guns.




There’s one key to the Triple T version of Sgt. Slaughter that I think makes him the better of the two figures.  The construction of the two exclusives is identical in just about every way…except the legs.  The Triple T version’s legs are both beefier looking and slightly longer.  They’re only longer by a few millimeters, but it’s amazing what a difference those few millimeters make.  The legs look more in proportion to Sarge’s upper body than the USA version, and the extra height gives him a more commanding presence as a figure.  The only way to really notice the difference is to get the two figures side by side, but I cannot stress enough how much of a difference those millimeters make.  The other key element that makes the Triple T version look nicer is the lack of the USA logo across the split in the chest.  It also makes Triple T Sarge more poseable because you can twist his torso without him looking goofy.




One other note: Triple T Slaughter looks really, really good when you actually put him in the Triple T.  Sure, his head and hat stick up above the top of the seat a little bit, but I still think he looks great in there.  Besides, Sarge is supposed to be big.  Why not make him a little bigger than his own tank?  He also goes in and out of the seat with absolutely no problem, which is a lot more than can be said than trying to fit most 25th style figures into original-line vehicles.




Bottom line?  Both are great figures, and great exclusives, but the Triple T version is the version of Sgt. Slaughter to have.  Naturally, the Triple T version is also the rarer of the two, and will cost you more money…anywhere from a $10-30 premium over the USA version, with most of the Triple T Sarges hovering around $50.  That’s pretty expensive for a single figure, but if you have to have a 25th-style Sgt. Slaughter in your collection, the $50 will be worth it to you.


40
Review – SDCC Exclusive Sgt. Slaughter
USA Version (Read First)


The San Diego Comic-Con has turned into a mainstream pop culture event.  It’s not just about comics anymore.  Everyone from movie studios to video game and toy companies show off their wares and what they have planned for the rest of the year, and sometimes they even preview what’s up for the next.  This SDCC was one of the biggest yet, with stars such as Samuel L. Jackson and Robert Downey Jr. unveiling the Avengers movie among other big happenings.  Hasbro has a history of releasing some popular Comic-Con exclusives too, especially in the GI Joe line.  They started with a 25th style “Pimp Daddy” Destro in 2007, followed that with a suited, lecturing Cobra Commander in 2008, and continued with a boxed set with the movie Destro and his ancestor in 2009.  This year’s Comic-Con Joe exclusive was not only a fan favorite, he also has crossover appeal as well as being one of the few real people to have a 3 ¾” figure made of them…none other than the “Special Drill Instructor for GI Joe,” Sgt. Slaughter!  Hasbro made two versions of him, one modeled after the original ’85 mail-away version (also known as the “USA” version because those letters are emblazoned across his chest) and one modeled after the figure included with the 1986 Triple T tank, with the “Triple T” version being the rarer of the two.  This review is of the “USA” version.

The first thing you’ll notice about Sarge is the protective plastic case that his card is packaged in. These covers are pretty darn neat.  The top right hand corner of the bubble has a Comic-Con 2010 sticker.  The top right side of the case has an embossed Cobra logo in a circle, and the left side has a GI Joe star.  The back has “GI Joe” embossed across the back and a small Hasbro logo stamped into the bottom right corner.  These cases are now available on HasbroToyShop.com for $15 for a pack of 10.  Mint-on-card isn’t my thing, but if some of you have some rare or overly expensive MoC figures out there, these would be a great way to protect and display them.  The card inside is the good old 25th Anniversary style, which are a homage to the original A Real American Hero cards.  The old style GI Joe logo is emblazoned across the top, and Sarge takes up the left side in a grappling pose.  He looks ready to body slam someone!  The bottom right holds the figure.  The back has a letter from Sarge at the top and a copy of the mail-away Sarge’s file card on the bottom.

]


Open up the bubble, and you can pull Sarge out.  He’s dressed in a green tank top with the aforementioned “USA” up top with black wrestling tights and boots below.  Sarge has a Marine Corps drill instructor’s hat perched on his head, his silver glasses on his face (along with his mustache) and black gloves with red wristbands on his hands.  He also has a white web belt around his waist with a coppery-colored Corps logo belt buckle.  The wrestling tights have the GI Joe logo running down the left leg, and Sarge’s boots have a gunnery sergeant’s rank insignia on both ankles.  There isn’t a whole lot of detail on Sarge, but for a minimally clothed and geared-up wrestler, what do you expect?  One other thing that sets Sarge off from other 25th and RoC style figures is his right wrist.  It’s jointed like the ankles, where he can move his wrist forward or backward realistically.  The extra joint is so seamlessly done that it is hardly noticeable, and extra movement is always welcome in a Joe figure.  I just wish they’d done this to BOTH wrists, and that Joe figures in the future have the same feature.




As for gear, the original figure came with just a baton.  The new Sarge has some considerably nicer and better gear.  He still comes with a baton, and the whistle around his neck is now removable instead of molded onto the figure like the original version.  The figure is even assembled with the whistle turned correctly, so if Sarge was to put the whistle to his lips he would do so the right way.  Besides the whistle, there’s also a microphone.  While I doubt Sgt. Slaughter needs the mike to yell at recruits, it would be a great tool for cutting some wrestling promos either on the air or in the ring.  The final feature is really, really neat…it’s a wrestling championship belt with the Joe logo emblazoned on the front.  The belt is VERY intricately detailed, and the metal sections on it are painted accordingly.  It looks great around Sarge’s waist, and it would be a great tool to smack someone with, WWE style.  




I’m glad to get a Sgt. Slaughter figure, but there’re a few flaws with this figure.  You’ve probably read these before elsewhere or commented on them yourself online, but I’ll touch on them again here.  Physically, he’s not very big, and I think this version’s legs look too short.  Slaughter was always big and beefy on the cartoon, and he’s hardly muscled at all here.  I also picture Sarge as being at least as tall as me (6’4”) and if he’s not bigger than life, how is he supposed to snap new Marines (and Joes) into shape?  Also, the gear is fine for a wrestler, but I wish Sarge at least had a gun or something…though the Triple T version comes with both a pistol and a heavy machine gun.  The final physical problem with the figure is the way the “USA” is printed right across the split in his chest.   If you turn his torso at all, the letters don’t line up and it just looks kind of goofy.



Note that I commented a lot on “physical” flaws.  The other flaw comes with the distribution of this figure.  The combination of the character’s crossover appeal, the 25th Anniversary packaging, and the wholly reasonable price of just $12.99 for an exclusive figure made this fig sell out completely.  He wasn’t even offered on HasbroToysShop.com the day after the convention the way exclusives have in the past, which led to some angry Joe fans, your humble reviewer included.  I’m not gonna go into a whole bunch of complaining here since I have another thread for that, but a lot of folks in the Joe community found the situation highly annoying.

The furor about THIS figure appears to have died down a bit, with the “USA” version selling online for anywhere from $20-40, with $25-30 being the norm. The Triple T version still sells for around $50 though, so be prepared to invest some serious dough if you want both of these figures.  I just really wish this figure was bigger, at least around Bench Press’s size.  To me, this isn’t the “blow me completely away” Sarge figure I was hoping for, so unless you’re a completist or a giant Slaughter fan I’d wait a while and see if the price comes down a little more or if you can get lucky and score one for around $20.  I just hope that Hasbro learned a little lesson about the popularity of Sarge and especially of 25th style figures for the future!

41
Reviews Section / Review - TRU Exclusive Spirit Iron-Knife!
« on: August 30, 2010, 12:26:22 AM »
Figure Review – Spirit Iron-Knife (PoC TRU Exclusive)


Toys R Us has gotten some great GI Joe exclusives over the years.  From Night Force to the 3 ¾ inch relaunch in ’97 to the re-release of the Mobile Command Center to RoC Firefly, Barbecue, Bench-Press, and the Sting Raider, shopping at TRU has long been a necessity for hardcore Joe fans.  The list of TRU exclusives continues into the Pursuit of Cobra line with a pair of new figures, who also happen to be some longtime fan-favorites: Quick Kick and Spirit Iron-Knife.  



Spirit’s newest version makes him look much less like a stereotypical Native American than his 25th Anniversary version.  The new version is very much the badass jungle warrior.  He comes dressed in a light green sleeveless shirt, with long green, baggy BDU pants that stretch to the ankles.  The pants have that same odd dotted camouflage pattern on them that was on the Resolute Roadblock figure included with the Wal-Mart exclusive RoC Outpost Defender.  Strangely enough, Spirit has ONE kneepad, painted black.  There are also green wristpads and elbow pads as well as light gray fingerless gloves.  The elbowpads have designs on them…the right one has a tribal design and the left one has a red, Native American-style eagle design.  Completing the wardrobe is a large gray vest, which is loaded with pockets and includes a small, non-removable black pistol on the bottom left side.  




The figure’s head is finely detailed.  Spirit’s face definitely looks like he is of Native American heritage, and he has a stern, intense face.  Spirit has long, black hair that is held out of his eyes with a green headband, MUCH better than the pigtails on the 25th version.  There is also green camo/war paint under his eyes.  Trust me, it’s the detail, sculpting, and paint apps on the head that really make this figure one to behold.  



Spirit, like most of the PoC figures, comes loaded with gear.  Somewhat stereotypically, Spirit does come with a compound bow, quiver with arrows, and a tomahawk.  He also has an M-16 with underslung shotgun and a large machete for chopping through jungles.  Also included are two small, bright green snakes that closely resemble bamboo vipers.  There are a few interesting notes about the gear, particularly one of the arrows.  This arrow (which snaps onto the back of the quiver) is removable.  Not only does it have an actual, tiny nock on its rear (in case you feel inclined to string the bow with thread), the arrowhead will actually fit into the backpack holes on 25th/RoC/PoC/ figures so Spirit can shoot them in the back.


As for the rest of the gear, the compound bow is very nicely detailed, and the machete looks sufficiently nasty.  The M-16/shotgun combination is nicely detailed, but to me it just seems a little too big.  I much prefer the M-4/shotgun combo that Marauder Gun Runners has available.  Trust me, the weapon included with Spirit is very nice, but I just like the size of the M-4 and I think it would be a much less unwieldy weapon to use in the jungle.

This Spirit is a great figure, like pretty much every other PoC figure.  I do have a few complaints, like just about every other figure out there.  I’m not a big fan of the “dot” camo on the pants, I find the single kneepad very odd, and I wish the green and gray on the figure were darker shades.  The bamboo vipers are somewhat odd accessories, and I’m also going to trade the included M-16/shotgun with a Marauder M-4/shotgun.  These complaints are minimal however, and the figure is still plenty badass.  

Overall, PoC Spirit is an awesome figure.  This figure really brings the character of Spirit into the 21st century.  The figure also bears more than a passing resemblance to Sonny Landham’s character Billy Sole from Predator.  Give Spirit a different camo scheme, black facepaint instead of green, and a tied-up bush hat, and you’d have a Billy figure.  Seriously, just check out the resemblance, especially the weapon choice:



I can just see Hawk requesting Spirit to “fi-uhnd me a wayuh out of this hole.”

So, for all the reasons listed above and more, PoC Spirit is a must-have figure.  He’s pretty hard to find at TRU right now, though Internet prices aren’t unreasonable at around $15.  However, I would advise waiting, as just about every TRU exclusive has shown up in numbers eventually.  The initial wave of PoC has been pretty fantastic, and these first two TRU exclusives, particularly this one, leave me unable to wait for more!

42
Off Topic / Anyone have the new Star Wars AT-AT?
« on: August 10, 2010, 02:59:25 AM »
I saw the thing in Wal-Mart today and it looks pretty freaking awesome.  I know it's HUGE!  I was just wondering if anybody had one yet, and if so if it's worth the hefty, hefty price. 

I got out of Star Wars a long time ago when they started flooding the shelves with every variation of every character that even got a millisecond of screen time.  However, between the AT-AT and the classic style ESB carded Vader, I might actually have to make a few Star Wars purchases. 

43
Reviews Section / Review Format Poll!
« on: July 27, 2010, 12:14:57 AM »
Ok guys, since you like reading my reviews as much as I like writing them, I have a question for ya.  In what format do you prefer your reviews?  Do you prefer it with a bunch of pics at the bottom of the review for easy browsing, or do you like the pics mixed in?  For the Resolute battle packs, I mixed the pics with the text because the reviews were so long, by the time you got to the bottom of the review you'd have probably forgotten what features I was showing with the pics.  Mixing the pics in the text is more work for me, but I don't mind.  So what format do YOU guys prefer?  You have a week to vote!

Thanks,
--OlYeller01

44
Reviews Section / Review - Resolute Joe Battle Pack!
« on: July 26, 2010, 07:49:15 PM »
Review – Resolute GI Joe Battle Pack


Well, you just can’t have a Resolute Cobra set without a Resolute GI Joe set.  And, unlike the Attack/Defense of Cobra Island sets, this year it’s the Joe set that outshines the Cobra set.  Well, it does in MY humble opinion anyway, and since it’s my review I’m the one that matters!  Anyway, on to the review, and similar to the Cobra review I’ll start with the retreads/repaints, and intermix plenty of photos, with some comparison shots thrown in for good measure.  



First up is a figure that fortunately isn’t a total repaint, just a retread.  We’ve already gotten two versions of Resolute Duke beforehand, both the single-carded, cartoon-accurate version (one of my all time favorites by the way, both because he’s a badass figure and because he looks a lot like me) and the helmeted rocket-pack version from the Resolute 5-pack.  This version of Duke is a take on the character as seen during the assault on the Siberian missile silo with Scarlett.  Duke uses Arctic 25th Snake Eyes’s body, with Resolute Duke’s legs and arms, and a new headsculpt.  The new head makes Duke look older and more grizzled (and mean!) than his previous Resolute counterparts.  His hair has more detail, and is sculpted in more of a squared-off fashion.  He also has the earpieces, lower face cover, and microphone that he did in the cartoon.  This isn’t a terrible figure and it’s very cartoon accurate, and I applaud Hasbro for not just repainting Resolute Duke like they did with Cobra Commander.  But it’s still a pretty meh figure, especially considering the badass unreleased (but still available from certain sources) Arctic Threat Duke from the PoC line.  One nice little detail I noticed (and that several other Joes have too in various places) was a tiny little tricolor Resolute symbol on his belt buckle.  For accessories, Duke comes with the same black and silver assault rifle and M1911 .45 that the previous versions had.






Next up is yet another version of Snake Eyes.  Unlike Duke, this IS a straight repaint of City Strike Snake Eyes.  The main differences between Resolute SE and City Strike SE are lighter shades of gray, gray on the legs instead of black, and green (green?) goggles.  I think with the goggles, the designers were going for the scene where he switches to night vision to see the Cobra troopers on the docks when he’s gliding in, but I don’t like it very much.  The big news here are the accessory changes.  Resolute SE has the same backpack, but now he Duke’s assault rifle too in a solid black color for a more stealthy finish.  If there was one tiny little complaint with City Strike SE, it was that his sword and sheath were just a tad too long and looked kind of goofy if not positioned perfectly.  Well, Snakes has a new shorter sword and sheath.  I kind of like this change, but I wish the sword had a tad more blade and a tad less handle.  The really big news here is the inclusion of the glider pack that Snakes used to glide in to the island where he was to face Storm Shadow.    It’s black and gray and spring loaded, so pushing a button on the back snaps out the wings.  There are swing-out handles on the ends of the wings for Snakes to grab onto.  For gliding ability, there is a thin mesh fabric attached to the wings.  The fabric has clips on the bottom of it to attach to SE’s ankles, giving him that same “flying squirrel” appearance from the cartoon.  I really, really like this piece of equipment, but I don’t think that fabric is durable enough for the long haul.  Toss it into storage with your guns and such, and it’ll probably come out with holes sooner or later.  I’m not going to complain too much about this figure being a repaint, because it’s a repaint of one of my favorite figures EVER, and the new accessories are very nice.  I just wish the goggles weren’t freaking GREEN (though I’m sure a little paint will fix that).  









The next figure is everyone’s favorite gourmet chef turned heavy machine gunner, Roadblock.  This is the third time we’ve gotten this body mold, with the first time being Night Adder and the second being the Roadblock included with the Wal-Mart exclusive Outpost Defender.  I absolutely love this mold, as it’s freaking HUGE.  Roadblock towers a full head over the other figures in this pack, just as a guy who can handhold a .50 cal Browning should.  He’s painted in much more cartoon accurate colors this time, and they’re definitely a homage to the original version of Roadblock.  His pants are orangey-brown, and he uses Night Adder’s vest repainted green.  The vest is VERY nicely detailed, with the pockets and details painted a slightly darker shade of green than the vest underneath.  This gives the vest a worn, washed effect that works VERY nicely.  There’s also well-detailed bullets around the waist and up on the shoulder pads.  For accessories, Roadblock comes with the same machine gun TRU Repeater had, painted in green and gunmetal and accompanied by an ammo belt.  The big gun has a post molded into it so Roadie can carry it on his back.  The other two accessories are kind of puzzling.  There’s um, a mortar shell.  Why Roadie has a mortar shell and no mortar is beyond me.  Perhaps he’s gonna slam in on a plate and toss it at Cobras, Saving Private Ryan-style.  There’s also…a pickaxe.  A freaking BIG pickaxe.  It comes up to the shoulder on a regular sized Joe, and also has a post on it so Roadblock can carry it on his back.  Why they included THIS accessory is almost as puzzling as the mortar shell.   Apparently Roadblock likes to go mining on leave, as well as cooking.






Next up is everyone’s favorite female counter-intelligence operative, Scarlett.  I feel that we’ve been hard-pressed for a good Scarlett figure since the 25th-style started.  The original anniversary 5-pack version had that goofy leg attachment that limited her usefulness in vehicles, and a head that was permanently tilted down.  Pilot Scarlett was of course a pilot and more a homage to Glenda than anything else.  As far as RoC figures went, the first version of Scarlett in her fatigues sucked because she didn’t look very kickass in them and because the figure had kind of a monkey face.  My favorite Scarlett to date was the Reactive Impact Armor RoC Scarlett.  She was bad in black, had her hair down, and looked both kickass AND beautiful, just as Scarlett should.  Well, that Scarlett just got booted off the island in favor of Resolute Scarlett.   Resolute Scarlett is ALMOST perfect.  For starters, her uniform and color scheme VERY closely mimic her original comic appearance, with Resolute touches like knee and shoulder pads thrown in.  For another, this Scarlett has a very pretty face, like the one in the cartoon did.  There’s just one problem…her head is just a TAD too big for her body.  If it was say, the same size as the 25th pack Scarlett but with the more beautifully sculpted face, she’d be absolutely perfect.  Anyway, this is the best Scarlett BY FAR, and I now have a new Scarlett for my Joeverse.  Scarlett comes with a crossbow (of course) and a scoped rifle that very closely resembles a US Marine Corps M40.  I LOVE sniper rifles and I love this rifle, both because it’s very nicely detailed and because now Scarlett can have a sniper duel with Zartan.  







Next up is Flint.  Flint of course uses Resolute Duke’s body like the rest of the figures here, but with a black painted shirt, green camo pants, and tan vest/body armor.  The highlights here are the new headsculpt, which I think captures Flint perfectly, and the vest/armor.  It’s got great detail all over, from the buttons on the pouches to the shotgun shells molded to the left strap.  Flint also has a small container of shotgun shells strapped to his left wrist that can be removed if you pull off his hand.  For accessories, Flint has his familiar green pistol-grip shotgun and a .45.  While there’s not a lot new here either figure-wise or weapon-wise, I think this figure so perfectly captures Flint that I think I have a new Joeverse Flint as well as a Scarlett.  It perfectly captures the essence of the classic while updating him just a tad for modern combat.






Continuing the “modern update” theme is Beachhead.  Beachhead again uses original Resolute Duke’s body, with a green shirt, brown camo legs, and black vest/body armor.  Beachhead has a green scarf around his neck that prevents the figure’s neck from looking too long for the head.  The head is well done, there’s very nice detail on the pouches and such around the vest, and the right shoulder of the vest has something new…a removable knife in a sheath.  Beachhead comes with an olive and silver version of Duke’s assault rifle and yet another 1911 .45.  Again, there’s not a whole lot new or groundbreaking here, just a fantastic modern update of a classic figure.  






Finally, there’s Stalker.  Stalker differs from his original look more than most of the rest.  Stalker looks like a grizzled old veteran in this incarnation, and he’s got a pretty mean look, too…as well as what I can best describe as dreadlocks pulled back and tied in a pony tail.  Just from the look sculpted onto Stalker’s face, I doubt too many people are going to call him a sissy for having a ponytail.  Stalker changes the body construction up just a tad, too.  He’s still got Resolute Duke’s legs, but he uses City Strike/Resolute SE’s upper body and arms.  Further differentiating himself, Stalker’s also got actual web gear instead of a combination body armor/vest.  Similar to Beachhead, Stalker has a removable knife in a sheath on the right shoulder of his webgear.  Also similar to Beachhead (in fact, it’s the exact same piece), Stalker has a green scarf around his neck so that his neck doesn’t appear too long for the head and carries the same olive Duke assault rifle and 1911 .45.  Stalker’s much more of a new take on a classic character than an update like the rest of the figures, but I really, really like what they did with him, and the sculpting and paint apps on the head and hair especially are spot on.  








I really, really like this set, and I LOVE the updates to Roadblock, Scarlett, Stalker, Flint, and Beachhead.  It’s AMAZING how the paint apps and accessories can take essentially the same figure (Resolute Duke) and make a great update of classic characters over and over again.  I don’t mind the use of Duke’s legs over and over, but I wish they had pulled off that stupid molded-on gun and put an actual holster on the figures.  Other than the few flaws listed with the figures (Scarlett’s head, SE’s green goggles, and Roadblock’s strange accessories) I wish that the weaponry was a tad more varied.  Duke’s assault rifle is nice and the recolors do a bit to help, but I’d still like to see at least Beachhead and Stalker get different guns.  Also, I love me some M1911 .45s, but was it really necessary to include, oh, EIGHT of them in this set?  Further, an update on Flint’s shotgun would have been welcome as well, because we’ve gotten that same gun a bunch of times now.  But all in all this is a great set, a great update on classic characters, and well worth the $35-40 this set will cost you.  And if you’re reading this and you haven’t WATCHED Resolute, get on youtube or go to the store and pick up the DVD, so you can understand what all the fuss is about.  




I’ll tell ya, that just makes me want to yell “YO JOE!”

45
Reviews Section / Review - Resolute Cobra Battle Pack!
« on: July 26, 2010, 01:18:05 AM »
Review – Resolute Cobra Battle Pack

Well, it’s been quite a while since GI Joe: Resolute was released.  Heck, it’s been over 8 months since the DVD was released, and well over a year since the first Resolute figures were released.  Though Joe fans were blown away by Resolute and quickly demanded more figures, the Rise of Cobra movie and the success (and failure) of its toyline meant that we got precious little Resolute product.  What we got was sprinkled in here and there with the RoC line…first came the TRU exclusive Firefly which was clearly based on the briefly-seen Resolute Firefly, then City Strike Snake Eyes, a thinly disguised Resolute SE, and finally Resolute Roadblock included with the Outpost Defender Wal-Mart exclusive.  Well, whereas last summer we were lucky enough to get the Assault on and Defense of Cobra Island 7 packs, THIS summer we get the Resolute Joe and Cobra Battle Packs.  I’ll start with the Cobra pack.



I’ll begin with Cobra’s leader, Cobra Commander.  I start with him not just because he’s Cobra’s leader, but also because this is the easiest figure to review.  If you have the single-carded Resolute Cobra Commander from the 25th Anniversary line, you have this figure.  He’s got the same helmet, same gun, same sword, same cape, same everything.  The only two differences here are a new color and a new knife.  The color is a slightly lighter shade of blue than the single-card release.  The knife is actually pretty darn cool.  It’s decently sized, and nicely colored and detailed.  The silver of the blade is pretty bright, as is the gold on the handle.  The handle is a very intricately sculpted and detailed Cobra head.  I think this knife fits CC perfectly.  I just wish that there had been more changes to the CC figure, or that they had included a different character…or even another Alley Viper!





Next up is the new Storm Shadow.  Whereas Resolute reinvented Snake Eyes and got fans excited about getting version #48 of the same character, Storm Shadow kind of stagnated.  While he was still easily recognizable as Storm Shadow (a masked ninja clad in white and red) there was nothing new or interesting done with him.  The figure suffers from this as well.  Don’t get me wrong, this is a very nicely done figure…it’s just kind of bleh, like the character in the cartoon.  Stormy does feature a removable hood and shirt, as well as a new headsculpt.  The headsculpt gives him more of a “wrapped” appearance, kind of like the new Desert Battle PoC Storm Shadow.  I’m not that fond of it, but at least they were trying to change the figure up as much as possible.  As for the hood, it can be pressed on just enough to make it stay in place.  As for the shirt, when it is removed, Storm Shadow’s upper body is pretty freaking ripped.  One other nice touch is that the tattoos revealed in the cartoon when Snake Eyes cuts off Storm Shadow’s forearm wraps are there…an Arashikage symbol on one arm and a Cobra sigil on the other.  However somewhat strangely, these tattoos are placed just in front of the elbows on the underside of Stormy’s arm, not on the wrists like in the cartoon.  The new placement is kind of strange, and in fact I missed them during my initial once-over on the figure, but I still applaud Hasbro for the effort.  Storm Shadow comes with a new backpack that holds the same traditional long and short swords, as well as the three-pronged snap-on claw whose technical name escapes me.




Next up is Firefly.  Firefly’s body is the same one used with the TRU-exclusive RoC Firefly, but he has a new headsculpt, new colors, and new accessories.  The headsculpt is much more cartoon accurate.  The color changes are a much lighter gray on the body, brighter metallic silver on the shoulderpads & kneepads, and brown on the leggings and body armor.  The body armor is a new design similar to the PIT Commando’s SWAT-style body armor, minus the shoulderpads.  It covers all the vital areas, including the crotch, and has a black Cobra sigil on the right breast.  As a nasty hidden surprise, there’s a removable knife in a hidden sheath on the body armor’s vest, just above his rear end.  Further accessories include the same compact assault rifle included originally with the Resolute Cobra Trooper, and a missile launcher on a stand.  In what I consider a nice tie-in to the 25th line, Firefly has the same triangular backpack as his original 25th Anniversary release.  This is a good figure and I’m glad they changed him up from the TRU release, but I don’t like the colors as much as I like the colors on the TRU release.  I also wish this Firefly came with a set of goggles, though you can easily change that by either stealing the ones from the TRU release or the comic pack version.




The next figure is the Alley Viper.  These tough Cobra troopers protected the abandoned Siberian missile silo from Duke & Scarlett’s assault in the Resolute cartoon.  I was afraid that Alley Viper would be a Resolute Trooper repaint, or maybe have a few new accessories, but I was pleasantly surprised.  While he does share Resolute Trooper’s legs, assault rifle, and grenade launcher, the arms, head, body armor and helmet are new.  The arms feature much larger shoulder pads, as well as some forearm pads.   Instead of a simple mask and exposed head and hair under the helmet, the Alley Viper is wearing a full balaclava with an integral facemask that has breathing/filter holes in it.  The body armor is similar to Firefly’s in that it covers the whole frontal area including the crotch, but it does not have the sculpted strap across the chest or the knife on the back.  The helmet is softer and more pliable than RCT’s, and it has a slightly more angular sculpt.  There are red goggles, which can either be placed up on the helmet or over the figure’s eyes, even with the helmet on.  This feature is very nice, and probably took the designers quite a bit of work.  The figure looks great with the goggles in either position, which is quite an accomplishment.  




Up next is the Baroness.  Her body is a repaint of the Baroness included in the 25th Anniversary 2009 Cobra set.  This isn’t necessarily a bad thing, because that version of the Baroness is in my opinion the best Baroness yet.  She has the addition of a long skirt and a new headsculpt.  The paint apps here are very nicely done, especially the red accents around the collar and the thigh-high boots.  The headsculpt is well done and makes the Baroness look pretty, but I feel the head is just a tad too large on the figure.  It doesn’t look nearly as large as the initial photos, but it’s still kind of big.  For accessories, the Baroness has a pair of silver Uzis and removable sunglasses.  Not a lot, but she doesn’t really need a lot.  In a final note, no word on if her undies are in fact plastic explosive.




We can’t have a Baroness figure without a Destro figure, can we?  Destro’s dressed just as he was in the Resolute cartoon, in his midnight blue dress uniform complete with skirt, aiguillette on the right shoulder, and large ruby at his neck.  Destro has green eyes and a silver painted head, not a vac-metallized one as we’ve often seen.  I have two wishes here…I wish his skirt was removable so the figure could sit in vehicles and I wish the eyes were black with green pupils as in the cartoon, but eh, you can’t win em all.  Destro has some GREAT accessories.  His assault rifle is brand new and very nice looking.  It’s got gunmetal accents that really set it off, though it is a little difficult for the figure to hold.  There are also two small silver pistols that fit in holsters sculpted into the skirt, and a gray MARS briefcase.  The briefcase is REALLY the highlight here.  Open it up and you reveal a hidden silver submachine gun on top, and a keyboard and flip-up computer screen on bottom!  Talk about a neat accessory!  There’s also um…a detached BAT arm?  I have NO idea why Destro has this, but it’s…an interesting, if puzzling accessory.



 586.jpg[/img]

Finally, we have the master of disguise himself, Zartan.  This Zartan is a lot beefier than previous versions, though all the essential Zartan clues are here.  Brown outfit and hood, with dark vertical stripes over the eyes…yup, it’s Zartan.  Zartan comes outfitted with a black belt, some very nice angular body armor with shoulder pads, and two weapons.  One weapon is the triple-barreled pistol he used in the cartoon to fire missiles at Duke and Scarlett, and the other is the sniper rifle he used to take out the Hard Master and render Snake Eyes mute.  Both weapons are black with green accents, and look very nice.  The sniper rifle looks like a .50 cal Barrett (the stock and muzzle brake are very similar) but it’s a lot smaller.  A cut-down Barrett, perhaps?  Man, I’d hate to feel that thing kick.  I really, really like this Zartan figure, and for me it’s a hard toss up on whether I like this version or the Chameleon Swamp Skier version more.  The only things I don’t like about this figure are that his boots seem a little big and he doesn’t come with any disguises.  




Overall, this is a very good pack and a must-have for Resolute fans.  For me, it would be easier to pass on this pack than on the Joe pack because of the recycled Cobra Commander, the bleh Storm Shadow, and because I have the TRU Firefly.  But again, all in all this is a very nicely done set and worth the purchase.

46
Reviews Section / Vintage Review - Air Skiff!
« on: July 26, 2010, 01:11:50 AM »
Vintage Review – Air Skiff


Everybody loves the Dreadnoks.  Mean spirited and destructive, yet dumb enough for occasional comic relief, the Cobra allies and minions of Zartan who snack primarily on grape soda and chocolate covered donuts are both favorites of fans and of Larry Hama.  The Dreadnoks actually had quite a few vehicles released during the ARAH line, and gained new members just about every year.  Released in 1987 alongside the Dreadnok Cycle, the Air Skiff included a new Dreadnok, a wannabe pirate named Zanzibar.  Unfortunately, I don’t have Zanzibar…but I do have his vehicle. 

At just 5 ¾ inches long x 3 ½ inches wide by 3 ½ inches tall, the Air Skiff is one of the smallest Joe vehicles out there, and definitely one of the smallest to include a driver.  A “skiff” is best described as a small, sea-going boat…either a fishing boat or a very small sailboat.  I wouldn’t really call the Air Skiff a “skiff.”  The best way I could describe it would be as a small airboat.  If you don’t know what an airboat is (I bet a lot of you Canucks have never been to the Louisiana Bayou), an airboat is a small, flat-bottomed boat with a large, aircraft-style propeller mounted on the rear.  The propeller is usually mated to a high-performance small- or big-block V8 engine.  The rush of air from the propeller pushes the airboat forward, and steering is accomplished with rudders that change the direction of the air.  Think of the propulsion arrangement on the Water Moccasin/Sting Raider but on a much smaller and more primitive flat-bottomed boat, and you get the idea.  Some airboats have friction-reducing coated hulls, allowing them to traverse land as well as water.  An airboat is the ideal vehicle for swamps, marshes, wetlands, and other shallow water areas because of its very shallow draft and the fact that none of its powerplant sits below the waterline. 
The Air Skiff fits part of this description.  It’s not flat-bottomed; rather, the lower hull is triangular, with what appear to be small skis on both sides.  While it doesn’t have as crazy of a color scheme as the Dreadnok Cycle, the Air Skiff’s color scheme definitely isn’t subdued.  Teal, black, and yellow are the order of the day here.  Meanwhile, most of the vehicle’s area is taken up by the operator’s seat.  There’s a standard ARAH sized-backpack peg to help hold Zanzibar or whoever is operating the Skiff seated.  There are control levers on both armrests, tilted towards the front of the vehicle.  There is a very small, short “nose” that sits just below the driver’s seat.  Attached to the back of the seat, just behind the driver’s head, is a small three-bladed turbofan for propulsion.  The fan has a post that extends from its center, so you can give the fan a twirl with your fingers.

The Air Skiff may be small, but it will pack a punch.  The very front of the craft features two machine guns, one on each side.  There’s also a small missile on each “wing,” mounted even with the driver.  Two missiles and two machine guns may not sound like a lot of armament for a vehicle, but when you consider how small the Air Skiff is, it’s a lot of firepower. 

The Air Skiff does have a few flaws.  For one, some people won’t like the extremely small size.  For another, it has questionable military applications and the color scheme isn’t exactly stealthy camo.  I can see the machine gun barrels getting broken, bent or stress-marked if it’s dropped on its nose.  The missiles are small and easily lost.  And finally, I bet that with that fan right behind the driver’s head, he’d get quite the headache from the noise…not to mention that Zanzibar would have to worry about his ponytail getting sucked in to the fan, which could lead to a very messy situation!

This isn’t a bad little vehicle, and I think it’s actually kind of neat.  It won’t set you back a lot of $$$ either…figure on about $7-30 for the Air Skiff.  $10 will get you the complete vehicle, $30 can get you the vehicle, figure, blueprints, and box.  Especially for $7, you can’t go wrong with this vehicle, because it further expands your Dreadnok forces too…and who can ever get enough of the Dreadnoks? 
Pics:






47
General Joe Talk / Must-Read Joe Comics!
« on: July 25, 2010, 11:44:00 AM »
I wasn't really into comic books back in the day when GI Joe was in its remarkable run, though I did pick up a few books here and there.  Anyway, I have been loving the trade paperbacks of the original run that IDW has been releasing every few months.

Last week I ordered and received the first compilation of GI Joe: Special Missions.  Man, I didn't know what I was missing out on!  Even if you only have a passing interest in comics, I strongly advise you to read Special Missions.  If you ARE a Joe comics fan, you'll get even more out of it!  That's the best $14 I've spent in quite a while!

48
Reviews Section / Review - Pursuit of Cobra HISS!
« on: July 18, 2010, 02:36:47 AM »
Vehicle Review: Pursuit of Cobra HISS


By far the most iconic Cobra vehicle of the original 3 ¾ inch GI Joe line was the original Cobra HISS tank.  The HISS (short for HIgh Speed Sentry) was just that…a small, lightly armored, agile tank that made up for in speed and maneuverability what it lacked in armor and firepower.  The HISS was such a vital piece of equipment to Cobra that they came out with several variations on it.  The HISS II was much larger, much more heavily armed, and carried more troops.  The HISS III was a simple repaint of the original, while the HISS IV was a step back for many, as it didn’t have all that much armament and took the “snake” theme a tad too far…though I thought the way the “head” of the tank snapped up into attack mode like a snake preparing to strike was pretty cool.  Next up came the DTC HISS, which many people considered the best HISS successor yet…it was fairly heavily armed, carried a decent number of Cobra troops, and was bad in black just like the original.  We got several repaints of the original HISS in the 25th Anniversary line, first as a Target exclusive in blue, then in general release in black, and finally as a Target exclusive again, in red, included with the Ultimate Battle Pack.  We also got the first variant of the original HISS, with the Arctic HISS being one of the last releases of the 25th Anniversary line. 

Well for the Pursuit of Cobra line, we get yet another HISS tank, and this one seems like an amalgamation and culmination of the almost 30 years of HISS tank design before it.  It’s fairly large, and it’s got most of the classic HISS design cues: triangular tread design, angled front end, and weaponry mounted high and behind the cockpit.  Despite the classic cues, this HISS is definitely designed for combat in the 21st century.  First, the glass canopy is gone, and the color is changed from black to dark brown (and these changes have been the subject of some derisive commentary from fans).  While many may not like these changes, I always thought that a big glass canopy on a military vehicle wasn’t exactly the safest design for operator survivability…and this is supposed to be a “desert battle” vehicle so dark brown makes more sense as a color.  Besides, I have the feeling we’ll get a black repaint before all is said and done.  As for the canopy, the new HISS has a solid, armored canopy, and the driver controls the vehicle with a big yoke and several heads-up displays.  Also, the treads may be triangular, but they’re far from the classic molded, immobile treads with hidden wheels under them so the vehicle can roll.  THESE treads are like those found on the Mauler and the MOBAT, with a large rubber tread that can be spun around wheels.   

For weaponry, the new HISS has a double-barreled chin turret (similar to the DTC HISS) that can rotate past 90 degrees to either side.  There’s also a Gatling gun that attaches to the right rear part of the body.  The Gatling gun’s long barrel can be spun with a thumbwheel on its right side, and it has an ammo belt that plugs into the left side and into an ammo drum molded into the HISS’s body.  A large cannon with a big red missile is attached to the right side, and the cannon is spring loaded so the missile can fire.  There’s a small red button on the top rear of the body that can be moved from side to side.  Doing so turns the weapons from side to side in tandem.  I really like this, and I think it’s a cool little touch.  There’re also spaces on either side of the body for the weapons to plug into.  According to some other reviews I’ve read, including one over at GeneralsJoes.com, the holes are just barely the wrong size for the weapons included with the DTC vehicles to fit.  This is disappointing, as it would have been neat to load up the HISS with some captured RHINO and ROCC weaponry, though I have the feeling we’ll get more weapons that WILL fit in the near future.  As a final included accessory, the HISS has a staff similar to the one included with the new/upcoming PoC Cobra Commander, only without the paint apps.  This looks like a Cobra regimental crest, it’s supremely detailed, and I really like it.  There’s just one thing…it plugs into spots on either side of the HISS’s body, and looks ok…but if the weapons on the rear fire, they’ll blow it right off.  So unless the HISS’s weapons are mounted on the sides, I don’t see much of a use for it other than maybe for parade duty. 

The HISS has a few other tricks up its sleeves…first, there’s a second cockpit hidden in the rear underside of the body.  I’m not quite sure what this is for, other than perhaps as a weapons control so the driver can concentrate on well, driving.  The cockpit opens kind of in a funny way…it lowers so the driver is laying on his back, and there is a flip-down harness to hold him in place.  I just hope he gets in and out quickly, because that blood rushing to his head would be unpleasant.  The other trick is right out of the HISS IV’s playbook.  Pressing a big gray button on top, just behind the cockpit, raises the HISS’s body on four spring-loaded legs.  This gives the HISS a commanding presence on the battlefield, as well as allowing the entire body to rotate, meaning it can bring all its firepower to bear in any direction.  While some fans may find any connection to the HISS IV dubious, I like it!

The PoC HISS comes with a TON of stickers, and Hasbro saw fit to allow for some customization.  Besides the standard stickers, including a pair of classic “788s,” there’s two of each number and letter included as well (along with some dashes and slashes), which allows for a pretty fair amount of sticker customization.  I thought that the extra numbers included with the Arctic HISS was a nice touch, but Hasbro went above and beyond here.

As with every vehicle, the new HISS isn’t perfect.  As I mentioned, a lot of fans are grumbling about the lack of a transparent canopy and the color change, though they don’t really bother me.  Also, that regimental staff or whatever it is is a cool accessory, but it doesn’t have much use on the HISS.  Further, it’s easy to knock the rear weapons off center from the slider switch, and I can see the chin turret getting broken off pretty easily the first time the HISS is dropped or accidentally kicked.  When the body is in the lowered position and you’re pushing the vehicle across the floor, the treads will often catch on the fenders.  Speaking of raising and lowering it, the up/down mechanism on the HISS is far from perfect.  Pushing the button doesn’t always release the body immediately, yet the body will often pop up simply from handling it.  The system could definitely use a little more work.  I also don’t like the fact that the stickers still use the RoC Cobra sticker fonts…more of a personal preference issue here, but still a complaint.  Even the original HISS could carry some troops on the back bumper, but the PoC HISS has no room for any Cobras other than the 2 in the cockpits.  Finally, there’s various screw holes and the like that are exposed, and I wish Hasbro would find a way to hide them better.

The HISS comes with a new HISS driver.  He’s a darker red than the 25th Anniversary version, and features a few changes of his own to make him more futuristic.  He uses Battle Armor Cobra Commander’s body with the 25th HISS driver’s head, and Resolute Comic Pack Destro’s webgear, body armor, and backpack molded in blue with a large red Cobra sigil on the chest.  He also includes a black .357.  The back of the box shows him with the same pistol/backpack/hose setup as the comic pack Destro, but the hose isn’t included in the actual box…though it doesn’t bother me too much, I’m just happy to get a gun with my figure…unlike the Wolf Hound!  I find the new HISS driver simply ok.  Battle Armor CC’s body is not my first choice, though I know Hasbro was going for a futuristic look.  I think they could have simply used the 25th HISS driver’s body and slapped on Resolute CP Destro’s gear and called it good. 

All in all, I really like the new HISS, and I think it’s a step in the right direction for the future of the HISS tank.  I like the design, I like the weaponry, and I like the spring-up attack mode.  Now, if I could get another one in black this time (I admit I want one too!), and they’d fix the treads so they wouldn’t hang, fix the problems with the snap-up mode, and change the sticker font…we’d truly have the greatest HISS yet!

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