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Topics - olyeller01

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49
Off Topic / Massive Transformers Collection on Pawn Stars
« on: July 14, 2010, 10:32:28 PM »
If you missed it, the particular episode will be rebroadcast tonight at 12:30 Central on the History Channel.  Tonight on Pawn Stars a guy had them go to his house to look at his Transformers collection.  He wanted to sell them because he had a baby on the way.  The collection took up more than a whole room, and he had multiples of quite a few of them, including TWO Fortress Maximuses and SIX Scorponoks...among hundreds of others.  I'm going to go ahead and spoil it for you...the collection was worth $15-20 GRAND.

50
Review – Pursuit of Cobra Wolf Hound
& Vintage 1985 Snow Cat


Ah yes, it’s amazing how events work themselves out sometimes.  Earlier this week, I finally got my repro stickers for my original ’85 Snow Cat.  I happily stickered it up while looking longingly at the online pics of the Pursuit of Cobra Wolf Hound.  Then lo and behold, today I had to drop off one of my employees at his house because his truck broke down.  He lives very near Toys R Us, so I stopped in to have a look.  They didn’t have a whole lot of Joe stuff…but they DID have four Wolf Hounds sitting on the shelf!

I quickly grabbed it up, checked out, and came home with visions of this review dancing in my head.  Due to the overwhelming similarities between the two vehicles, this will be a two-for-one review of both the original Snow Cat and the brand-new Pursuit of Cobra Wolf Hound.  The Wolf Hound is the fourth version of the Snow Cat.  1988 saw the release of the tiger-striped Tiger Cat, part of the Tiger Force line of repaints.  The mold was reused again in 2003 in the Spy Troops line, this time with a camo color scheme and “Sound Attack” features.  Anyway, ever since getting an original Tiger Cat back in the day, the Snow Cat and its variants have been some of my favorite vehicles…so here goes my review.

The Snow Cat (and thus, its variants including the Wolf Hound) is an Arctic assault vehicle.  It’s a half-track, with regular wheels up front for steering and tank tracks at the rear.  This arrangement gives the Snow Cat superior traction over all sorts of nasty terrain with better speed and maneuverability than a completely tracked vehicle.  Excluding the Tiger Cat, all of the Snow Cat variants are white on top with a dark underbody.  The Snow Cat has seating for two Joes up front under its tinted canopy.  The cockpit is very well detailed, with various buttons, switches, and levers molded into its center console.    To maintain visibility in white out conditions, the canopy has a large, single-bladed windshield wiper.  There is also what appears to be a light bar above and behind the canopy, as well as headlights up front for those endless Arctic nights.  One more neat feature is the large removable panel

For armament, there are two large torpedoes, one on each side, that are mounted on skis.  There is also a turret mounted in the middle of the rear of the vehicle.  The turret is topped with a box that holds four medium-sized missiles.  The turret can rotate 360 degrees, and can elevate until the missiles are pointed almost straight up.  With the skipedoes removed, the Snow Cat can haul a decent amount of troops, too.  There’s room for four Joes on the running boards with the skipedoes removed.  There are also steps on either side in between the front tire and the rear tread, which can hold two Joes.  There are two more steps on the rear of the vehicle, on either side of the trailer hitch.  So total counting the driver and passenger up front, and with the skipedoes removed, the Snow Cat can haul a whopping 10 Joes!

While I love the Snow Cat, it is of course not perfect.  The most glaring military fault is that the Snow Cat has no backup weapon once the skipedoes and missiles are fired.  The lack of so much as a machine gun anywhere also means that the Snow Cat would either have to rely on other vehicles in its force, or on its mounted infantry to protect it from infantry assault.  As a toy, the most glaring fault with the Snow Cat lies in its turret.  The clips that snap the missile box onto its turret are pretty easy to break off.  Fortunately, the missile box will usually still stay on the turret tightly enough to display well, even if the clips break on both sides (I know this from experience from my Tiger Cat).  

Now, onto what separates the Wolf Hound from the Snow Cat.  I have to make mention of the artwork on the Wolf Hound’s box first though.  It’s WONDERFUL!  This is the best Joe artwork on packaging since the iconic artwork of the A Real American Hero line, and that’s saying something.  It’s wonderful looking and realistic all at the same time, with excellent attention to detail (stickers on the vehicle in their proper places on the artwork etc).  Also, I celebrate the return of the original style “GI Joe” on both the artwork and the vehicle itself…to me, it beats the crap out of the Rise of Cobra eagle head anyday!

As for the actual vehicle, the lower section of the Wolf Hound’s body is a dark gray instead of the Snow Cat’s black.  The other aesthetic differences are the slightly more subdued orange on the skipedoes and missiles, the darker tint on the canopy and lights, a sort of camo “wash” effect on the main body, and white coloring on the tracks’ bogey wheels.  The Wolf Hound comes with a ton of stickers too.  Some of them are obvious homages and duplications of the Snow Cat’s stickers, while some of them add detail…including some very welcome (by me anyway) stickers added to the cockpit. The other changes are that the skipedoes sit just a tad higher on the Wolf Hound than they do on the Snow Cat, and of course the missile box.  The missile box on the Wolf Hound is an actual complete box, instead of the half-box on the original Snow Cat.  The new missile box is spring loaded, and pushing a slider across the top rear of the box will fire the missiles in succession.  The springs in the box have some power too, as the Wolf Hound’s missiles will easily fly 2.5 to 3 feet.   The major physical complaint with the Snow Cat is fixed too, as the Wolf Hound’s missile box snaps onto its turret with much thicker, more durable claws…though I can still see them getting broken if the toy is handled too roughly.  

Comparing the Wolf Hound to the Snow Cat, I like all the Wolf Hound’s extra stickers, especially the ones in the cockpit.  I also like most of the new aesthetic touches, like the darker tint on the canopy and lights and the white coloring on the bogey wheels.  The new missile box is of course an improvement, as well.  

As for my dislikes, my biggest complaint is with the camo “wash” effect.  I don’t know if it’s just on my Wolf Hound or not, but on my vehicle the effect is applied very unevenly.  The left rear corner of my WH got a heavy dose of the wash effect, while the rest of the vehicle is almost bare.  Uh, I’d really like a much more even application, Hasbro.  My other big complaint is with a few of the stickers…why oh why if this vehicle is the “Wolf Hound” does it still have the big blue “Snow Cat” sticker on the side?  Sure, the words “Snow Cat” aren’t there anymore, but a vehicle named after a canine should not have an obviously feline head emblazoned on its side.  Also, while I celebrate the return of the old-style “GI Joe” logo, I still miss the red, white, and blue emblazoned logo…even if the PoC style logo is much more military looking, as well as better at camouflage.  My final complaint is that one of my stickers was missing off the factory sheet…fortunately it was one of the unimportant, easily disguised stickers…but it still annoyed me greatly.

I should also mention that the Wolf Hound does come with a figure, named White Out.  White Out is just as boring of a figure as his namesake office correction liquid.  White Out is a repaint and headswap of the 25th Anniversary Snow Job figure.  He’s not a bad looking figure, but we’ve gotten this mold quite a few times now and I’m pretty tired of it.  (I will say that he would make a nice Moose Jaw, Canucklehead fans).  Even worse, he comes with zero accessories.  C’mon Hasbro, we went through this with the first wave of RoC vehicles, and I thought you had learned your lesson by now!!!!  I’m not even asking for 25th Snow Job’s backpack, skis, and ski poles…I just want a measly gun!  Considering that this vehicle is a mildly modified classic mold with a many-times reissued figure, I don’t think a gun is too much to ask…especially when I see how much freaking gear the PoC single-card figs come with!

If you have and love the original Snow Cat and are pleased with it, or if it’s not your fave vehicle, you might want to give the Wolf Hound a pass.  It’s a neat vehicle, but neither it nor the figure included are different enough to warrant a purchase if you have a Snow Cat.  But if you don’t have a Snow Cat, you really like the Snow Cat, or if you just want to expand your Arctic Joe forces, give the Wolf Hound a look.

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51
Reviews Section / Review - Night Attack Chopper
« on: July 11, 2010, 01:09:16 AM »
Review – Night Attack Chopper


The year 2002 was a brave new one for GI Joe.  Hasbro was attempting to relaunch GI Joe in its classic 3 ¾ inch size with new sculpts of old characters in the Joe vs. Cobra line, which later gave way to Spy Troops and Valor vs. Venom.  The initial vehicle offerings weren’t much to write home about unless you missed out on their original incarnations (and yes, I was quite happy to finally get my hands on a Hammer…er, I mean, Brawler, as well as Destro’s Dominator).  The next few releases didn’t excite me that much, either.  I wasn’t thrilled by the Rockslide or the Mantis, and the Desert Coyote was just ok.

Then one day, I was walking by the Joe section in Wal-Mart and spotted the Night Attack Chopper.  I eagerly picked it up and looked it over.  I remember my hands trembling as my excitement grew, and I quickly hauled it to the counter to take it home.  When I got home and got it out of the packaging, I wasn’t disappointed…I held in my hands the greatest Joe chopper since the Tomahawk.  Considering the Tomahawk’s revered status among Joe fans, that’s a pretty bold statement…but one I believe the Night Attack Chopper backs up with ease.

The Night Attack Chopper is pretty darn big for a Joe vehicle.  If you count its nose gun, it’s even longer than the Tomahawk, if not quite as tall.  Overall it measures in at just a shade over 23” long by 10” wide by 7” high (16” wide if you count the blades).  The Night Attack Chopper is painted in a black and green camo scheme, with gray accents, and satin gold main and rear rotor blades and rear horizontal stabilizer. The color scheme looks quite nice, and seems quite realistic…especially compared to some of the OTHER color schemes we’ve been subjected to over the years.  I would argue that dark gray or black rotor blades would give it more of a stealth appearance, but the gold is far from terrible, and does just enough to set the chopper’s colors off instead of looking tacky.

The key word in the NAC’s name is of course, “Attack.”  And boy can this chopper ever bring some heat down on Cobra!  Protruding from the nose is a big honkin’ chain gun, which can rotate in almost a complete 180-degree arc in front of the chopper.  (For the record, it can sweep BEYOND 90 degrees to the left, but only about 80 degrees to the right…the ammo drum on the side of the gun gets in the way).  The chain gun is quite detailed too, with individual barrels molded into it, as well as an ammo drum on the right side.  Running from an ammo drum to the chain gun’s chamber is an ammo belt and those bullets look BIG…they’ve gotta be at least .50 cal. 

Progressing to the rear of the NAC, there’s more armament to either side of the cockpit.  The left side sports a Vulcan minigun, which also has its own ammo drum and belt running to the chamber, and the right side has a…well, I’m not sure exactly what kind of gun it is, but it’s BIG.  In my opinion, the neatest features of these two guns is their handles…the minigun features one at its rear and a flip-up one just behind the barrel, and the cannon on the right has a handle that can be flipped up or down.  One of my biggest complaints with the “Sound Attack” weapons the JvC line featured was that most of them were regular Joe weapons with that stupid “Sound Attack” piece tacked on.  Even if the weapons looked ok attached to the vehicles, they looked ridiculous when removed.  Not so here…though the weapons still have that big “Sound Attack” piece, it looks more like a mounting piece for the weapons to go on the chopper than anything.  I can just envision the NAC getting hit and going down, and a big Joe like Roadblock or Heavy Duty ripping the weapons off the side to hold off hordes of advancing Cobras!

Back to the weaponry…at the end of either of the NAC’s wing is a missile pod, and each pod contains 5 missiles.  The pods rotate and fire Gatling-style.  There is also a small, non-removable missile under each wing, between the fuselage and the missile pod on the end of the wing.  The small missiles seem almost tacked on as an afterthought, and I wish they were removable.  There’s also a “Sound Attack” storage slot on the end of each wing so the NAC can be even MORE heavily armed.

The NAC can haul a decent amount of Joes around, too.  Flip up the cockpit, and there’s three seats…one for the pilot up front and two side-by-side at the rear of the cockpit.  The pilot’s seat has a nicely detailed stick protruding from the console, and the console itself has a sticker to resemble controls.  The pilot’s seat flips forward to access the two seats in the back.  Additionally, the running boards to the rear of the cockpit can each hold two Joes.  Finally, sliding back the cargo doors on the side of the fuselage (directly under the wings) reveals a jumpseat that faces to the left side of the chopper…though more Joes could be stuffed in that area, as well as a decent amount of cargo.  So all in all the NAC has space for 8 Joes, though probably two more could be stuffed into the cargo area.

The Night Attack Chopper has play features galore, too.  Pulling a trigger in front of the rear vertical stabilizer spins the rotor blades and makes a “chopper in flight” noise (it also lights up a little red light on the FLIR on the NAC’s nose).  There’s a small button on the left side, near the rear of the main fuselage that controls the “Sound Attack” feature.  The “Sound Attack” weapons slot is on the left side of the cockpit (any weapon put here will make its respective sound effect play).  There’s a flip-down handle underneath the main fuselage.  Flipping it down and pulling the trigger gently makes the wings snap out from the sides of the fuselage into “attack” position.  Pulling the trigger again fires two missiles, one from each missile pod.  When done blasting away, simply snap the missiles back into their pods and turn the cranks at the pods’ rear to reload.  And finally, in a feature I just love, the right side of the NAC has a small handle on a rope at the rear of the right turbine.  Pulling on the handle pulls out a long black string, right at 2 feet worth!  This is perfect for those emergency extracts while blasting through a hot LZ!  Cleverly, the retraction mechanism for the rope and handle is hidden in the turbine’s rear exhaust port (turn the whole port to crank up the rope). 

As you can probably tell by now, I flat love the Night Attack Chopper.  The color scheme, armament, and carrying capacity are all augmented by the neat features such as the firing missiles and rescue handle/winch, along with the best integration of “Sound Attack” into a vehicle ever.  I wasn’t too fond of “Sound Attack,” especially when it was simply tacked on to otherwise classic vehicles like the Snow Cat, Rattler, and Conquest…but when it was included in a vehicle that was designed for it from the start, it augments rather than hurts the vehicle.  The front and rear rotors spin easily and freely, and I also love the way the wings snap out into attack mode, and I love the way they fold in either for storage or so the NAC can haul some serious ass to the target. 

The NAC does have a few flaws, like just about every Joe vehicle.  Some people won’t like the design of the rotor blades…it’s definitely unique, and seems almost convoluted to me. They attach at the rotor cone, then go back at an angle before finally turning out and away from the fuselage at another angle.  This design is mimicked in the rear rotor, as well.   I don’t see this design being the best for longevity or the easiest to maintain.  I also wish Hasbro had made just a little better use of the space in the cargo area behind the cockpit…like another jumpseat or some storage compartments.  The chin gun is easy to knock off, though this was probably designed with durability in mind…drop your Night Attack Chopper without destroying the chin gun!  Finally, in the 8 years that I’ve had it, I’ve NEVER been able to get the stupid rear horizontal stabilizer to snap in straight.  This may just be a problem on my NAC, but I can also see it getting bent during storage.

If you want a Night Attack Chopper, be ready to drop some serious bucks.  Loose examples will run you $40-50, while new in the box will cost you $80-100.  However, I think the NAC is one of the very few post early ‘90’s Joe vehicles that is worth dropping some serious cash on, along with the Patriot Grizzly.  Its combination of size, features, playability, and troop-carrying capacity make it an all-star in the Joe vehicle lineup, and it deserves its place alongside the Tomahawk as one of the greatest Joe choppers ever.  If you don’t have a Night Attack Chopper, I highly suggest you start looking for one.  Trust me, you won’t be disappointed!

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52
Reviews Section / Review - The A-Team Van
« on: July 07, 2010, 11:44:13 PM »
Ahhhh yes, the ‘80s.  GI Joe, Transformers, and He-Man were all going strong both in the stores and on TV.  Also, there was an unprecedented run of iconic vehicles in prime time.  The Dukes had the General Lee, Michael Knight of course had KITT, Hardcastle & McCormick had the Coyote, Airwolf prowled the skies…and a black, dark metallic gray, and red GMC van carried the A-Team on their adventures.

Only during the ‘80s could something like a full-size van (normally the transportation of choice for plumbers, painters, and the like) be considered the “thing to have.”  Particularly popular were the big full-size conversion vans, which featured such creature comforts as fold out gaming tables, plush velour bucket seats, shag carpeting, and a rear seat that could be folded into a bed.  I know that for a fact.  My parents had an ’83 Ford E-150 Anaheim conversion van, cream, black and brown with a tan and brown interior, that I traveled many a mile in the back of.  There was even an episode of Full House where the guys freaked out because DJ had a date with a guy who had a tricked out van.  So anyway, though you may laugh at the sheer absurdity of a full-size van being the hot ticket, remember it…because people in 2023 will probably laugh at your Tahoe.

But I digress.  The A-Team tooled around in their big, black, tricked out GMC Vandura van.  The van had mag wheels, fender flares, running boards, a grill guard, driving lights on top, a sunroof, and a big red spoiler on the back.  Why a van needs something that normally is used to keep sportscars stable at high speeds on its roof I don’t know, especially considering the abysmal horsepower ratings of the day, but man did it look cool in ’83.  With the current summer movie theme of “everything old is new again” continuing into 2010, of COURSE we would receive an updated A-Team movie.  Which of course requires the release of a line of action figures in the good ol’ 3 ¾ inch size, as well as a compatible van…because what else would your A-Team figures tool around in?

The toy A-Team van (manufactured by a company called Jazwares) closely mimics its 1983 predecessor.  The only major external cosmetic changes I can see are that the wheels are now black instead of bright red, and this van has side pipes instead of running boards.  Everything else though, from the spoiler to the black and dark metallic gray color scheme (with separating red stripe) is consistent with the old van.  The front has a grille guard, which itself is further accessorized with driving lights, eyelets for towing, and a small, non-functioning winch.  The headlights and parking lights in the actual grille are blacked out, though the big red “GMC” is still emblazoned across the grille’s middle.  Just above the windshield sits a sun shade, which has driving lights mounted on top of it.  Above the front seats is a sunroof, which is actually tinted translucent plastic.  I should note here that the windshield, driver and passenger windows, and sunroof ALL share the same tinted translucent plastic.  A nice touch, even if a fully tinted windshield is pretty illegal (the rear windows have louvers on them, preventing Jazwares from having to spring for more of that tinted plastic).   Continuing along the van’s roof, the roof features the ridges in it that all those old vans had, another nice touch that pleases me.  At the rear of the roof sits that big red spoiler.  It’s not TOO obnoxious, only sticking up slightly above the roof…but it’s still a spoiler on a freaking VAN.

The van’s sides are dominated by the fender flares and side pipes. One nice touch, which often gets overlooked on vehicles like this, is that both doors actually have mirrors on them.  The passenger side of the van features a sliding rear door that opens and slides back realistically.  I really dig this feature, because it allows for easy access to the interior and looks pretty cool.  The rear of the van has those louvered windows I mentioned earlier, as well as non-functioning rear doors and taillights with louvers over them. 

The van’s interior is black and gray…the dash, steering wheel, and seats are all molded in gray, while the floor and center console are black.  There’s a mixture of good detail and BAD detail here.  The good is in the center console.  The A-Team is apparently pimping a 4x4 Vandura, because the center console has two sticks protruding from it.  One would logically be the shifter, while the other one would have to be the 4 wheel drive selector.  There’s even cupholders molded into the center console between the front seats.  The bad detail is the dash…there are a few vents and buttons molded into it, but there’s not a lot of detail here.  There are no stickers or anything of that sort for the speedo and other instruments.  And the steering wheel is both huge, molded with almost no detail, and sits way too close to the dash.  The other bad detail is in the seats themselves.  They’re molded like the same big, cushy buckets I remember from our conversion van…but they just flat look CHEAP.  The sides and base are all squared off with no detail, and while there are a few lines molded into the cushion and the seatbacks, they still look cheap.  Even the plastic on them feels cheap.

There is one more feature…the van has some electronic features.  A small button molded flush into the driver’s side activates the headlights (which flash) and quotes and sound effects from the movie.  There’s not a whole lot of variety here…the sound effects range from BA Baracus/Rampage Jackson saying, “Sup girl?  You miss me?  Cause I missed YOUUU!” to an explosion to someone saying “We’ll need a plan” to a machine gun firing (which also kind of sounds like a helicopter) to a rowdy burnout/blaring exhaust sound effect.  And that’s it!  I will say that the sound effects are pretty clear and also pretty loud.  There is a switch on the bottom, so you can turn the sound effects off in case you’re worried about the button on the side getting accidentally held down during storage and draining your batteries. 

The highs?  I love the tinted “glass,” the sliding rear door, the (mostly) solid construction of the thing, it’s size, the exterior detailing, the paint (especially the metallic above the stripe) and how loud the sound effects are.  Plus, even though it’s a tricked out GMC Vandura, it’s still kind of cool in an ‘80s kind of way.  It will easily hold four figures in the seats, and several more can be stuffed in the back.  I can see customizers running wild with this thing…stripping off the side pipes and giving it an all-black paint job would make it a nice SWAT van, AND I can just see the Dreadnoks doing something evil with a van like this. 

The lows?  The grille guard and mirrors are surprisingly made of some soft plastic, which makes it very easy for them to get bent out of shape…even if they are more durable and less likely to break that way.  The interior detail is pretty crappy, ESPECIALLY the seats.  They look like something that belongs in one of those crappy dollar store plastic cars, not a detailed 1/18th scale vehicle like this. Plus, Joes don’t sit in them too well, and even if you can get them to sit halfway right it’s almost impossible to make them stay.  The rear door does not sit flush when closed, and can be prone to flopping around, which is pretty annoying at times.  It can also fall off easily, though I suspect this was done more in the interest of durability (less likely to break off the door if you drop it or play rough with it) than being a design flaw.  The sound effects aren’t very varied or memorable, though I did kinda like the burnout.  I don’t like the way the headlights flash when sound effects are played…if anything they should just come on and stay on.  Though the button to activate the effects on the side is small and not too noticeable, I still wish they could have put it somewhere else…you know, like maybe making the SPOILER the button?  And finally, in a move that I just freaking HATE and that screams CHEAP, especially considering what this costs, Jazwares does not see fit to send the required two AA batteries with your A-Team van.  I HATE electronic toys that don’t include batteries, especially when it’s something measly like AA s. 

The A-Team van is currently selling for $25-40 bucks.  Your feelings of nostalgia will probably help you decide on how much to spend.  Is it worth $25 bucks?  Yeah, I’ll give it that.  Is it worth $35-40?  I don’t think so, considering the very crappy interior and the lack of frigging batteries.  Buy it if you must, but after getting my hands on it, I wish I had waited for the inevitable movie merchandise clearance sales.  And I can’t WAIT to see what the customizers do with this thing!

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53
The \'Show\' Room / Christmas in June!!!!!
« on: June 14, 2010, 11:49:44 PM »
It's really been like Christmas in June today, and will be again tomorrow!  Today I got in several things that I bought online, including a couple of real gems.  I got a Swampfire on the cheap that I had been lacking, as well as the wonderful...

Mobile Command Center!

Also, I managed to pick up the TRU 2005 Moray, which I now think is even better than the original version...even if it did change allegiences to the Joe side.  I LOVE the color scheme and camo!


Tomorrow the Wave 3 Alphas are arriving thanks to pdaat, as well as the new A-Team van that I ordered.  So yes...Christmas in June!

54
Customs / Some OlYeller Customs
« on: June 14, 2010, 11:28:51 PM »
OlYeller hasn't been on the site that much in the past few weeks, but that doesn't mean I haven't been Joeccupied.  Besides procuring more vehicles etc, I've also done a few customs over the past few weeks.

First up is my first ever custom, Joe Canuck.  I posted pics of him on here before and got both props and some criticism.  Initially, he was a repainted TRU RoC Firefly, with a white and gray color scheme.  His critics said that (and I admit) he needed the beanie to complete the Joe Canuck look, and that Joe Canuck uses brown as his secondary color.  Well, a simple repaint to his accents and taking a razorknife to both his head and a RoC Shipwreck's head yielded THIS:






Admittedly, he could use a touch-up on his goggles and I didn't get the head cut quite perfect, but I'm still pretty pleased with him.

55
Reviews Section / Vintage Review - SkyStriker
« on: June 14, 2010, 11:21:49 PM »
The VF-1A Valkyrie.  The Thunderhawk.  Castle Grayskull.  The X-Wing fighter.  Quick, what do all of those items have in common?  Think of the Valkyrie, and you think of Robotech.  Think of the Thunderhawk, and you think of MASK.  Think of Castle Grayskull, and you think of He-Man, and of course the X-Wing brings to mind Star Wars.  Every one of the above items could be considered the iconic accessories of their associated toy lines, as in “that’s the first thing I think of when I hear that name.”  Well, the following is a review of what I consider to be the most iconic Joe vehicle of them all, and one of the greatest toys of all time.  Sure, there’s bigger out there.  There’s also more realistic, and more detailed.  However, I think the combination of size, detail, realism, playability, and overall fun factor make this vehicle tops.  I’m talking of course about the 1983 SkyStriker. 

The SkyStriker is of course based on the Grumman F-14 Tomcat Naval fighter jet, in service with the United States Navy from September of 1974 to September of 2006, a 32-year service history.  The F-14 is one of the most recognizable fighter jets in the world, even though it is no longer in service in the US (Iran, the only other nation to purchase F-14s, supposedly has about 20 of them still in service…they were purchased before the fall of the Shah when Iran was still a US ally).  One of the reasons it is such a well-known aircraft is that the F-14 is a featured aircraft in the movie Top Gun.  I often think that Hasbro really missed the boat on that one…though the SkyStriker had an almost unprecedented three-year production run (first released in 1983 and sold in ’84 and ’85) just think how many SkyStrikers would have been sold for Christmas ’86 after Top Gun came out.   

But I digress.  The SkyStriker is a fairly large Joe vehicle, measuring in right at 23” long, with a maximum 22” wingspan (wings fully extended) and sits about 6” high (measured from the ground to the top of the rear vertical stabilizer).  There is a two-person cockpit up front, with a lightly tinted canopy that can be raised and lowered.  Raising the canopy reveals the interior…up front, there is a small dash panel with various circles for gauges and a row of switches up top.  Also inside the cockpit are two black ejection seats, with posts to secure ARAH style Joes via their backpack holes.  The ejection seats are removable, and each has a deployable, working parachute attached to it.  While the parachutes technically work, I will tell you from experience they only work moderately well…don’t go throwing your favorite Joe off a windmill or something if you really want them to stay in one piece (ahem). 

Moving towards the rear along the airplane’s top, aft of the canopy, just in front of the wings on either side are removable panels.  Removing them reveals some aircraft machinery underneath so Joes can perform maintenance on the SkyStriker.  Between the wings, in the middle of the plane is a black, sliding switch.  Moving this switch all the way forward both raises the landing gear and sweeps the wings toward the rear of the plane.  Moving it backward lowers the gear and sweeps the wings all the way out.  While the big switch on top detracts from the realism somewhat, you have to admit that the swing-wing feature is pretty darn cool.  Behind the switch are the vertical stabilizers, which are angled outward at a slightly steeper angle than those on a real Tomcat.  At the very rear of the aircraft are the engines and afterburners, which just happen to be removable for an extra touch of realism. 

The underside of the SkyStriker is not quite as detailed as the top.  Most noticeable of course are the retractable landing gear.  Other than the gear, the most dominating feature of the SkyStriker’s underside is a large, centrally mounted, irremovable (at least by normal means) fuel tank.  Also on the underside are most of the weapons.  Though the SkyStriker is armed with a nose gun offset to the left of the nose, the rest of the armaments are carried beneath…and due to the swing-wing design, none of them are carried far out on the wings like on other aircraft.  One more note about the nose gun…the only known variation in the original SkyStriker comes in a grate just behind the nose gun…a SkyStriker can either come with or without the grate, mine has it…and I will tell you from experience that the stupid grate can make putting on the black-and-red sticker that runs around the cockpit a real pain in the patootie.   

Anyway, on to the rest of the weaponry.  Just behind the pilot’s seat on the plane’s underside sit two missiles…these missiles closely resemble the real AIM-9 series Sidewinder missiles.  Aft of the Sidewinders, but just in front of the rear gear on either side, sit two large missiles that bear a strong resemblance to the AGM-65 Maverick air-to-ground missile.  To the outside of the Mavericks, mounted under the wings just before the swing-wing sections start, are two more missiles…these bear a strong resemblance to the AIM-7 Sparrow air-to-air missile.  So, as you can see, between six missiles and a nose gun the SkyStriker is pretty heavily armed.  It might not be as heavily armed as a Cobra Rattler, but the SkyStriker still packs a punch, and would be a lot faster and more maneuverable than a Rattler, VTOL or not. 

Complaints on the SkyStriker?  Considering that I consider this the most iconic Joe vehicle of all time, and one of the greatest Joe toys of all time, there aren’t many.  The first, most obvious one is that the SkyStriker’s plastic can be prone to yellowing.  I wish the cockpit and the underside of the plane had more detailing.  You have to be careful handling the plane, because the Sidewinders under the nose are prone to breakage and stress marks.  The little tab the spring attaches to on the rear gear covers can break off, meaning you have to push the covers closed.  I wish there was a way to hide the swing-wing switch, of course, and I wish there was a way to sweep the wings independent of the landing gear.  But other than that…

As for my argument on the SkyStriker being the Greatest Ever…I will present these exhibits.  First, I’ve always felt that Joe vehicles are at their best when they are representations of real vehicles.  The SkyStriker was really the first vehicle to do this, and along with the Rattler, really resembled a real aircraft the closest.  It’s just the right size for handling and playing…sure the Night Raven and Phantom X-19 are neat, but they’re kinda big to zoom around with while holding them with one hand.  The Thunderwing COULD have come close to the SkyStriker, but to me the slightly off and goofy proportions ruin the whole thing.  No other Joe aircraft has a swing-wing design, which I’ve always loved as a feature.  Sure, others out there may love the Rattler, Conquest, and Night Raven more…but none of those planes would have ever existed without the SkyStriker’s commercial success.  And finally, and most compellingly, the USS Flagg was designed to work with the SkyStriker, and the Flagg in my humble opinion looks pretty darn incomplete without a couple of SkyStrikers sitting on her flight deck.

If you want a SkyStriker, be ready to shell out some cash.  A complete one in excellent shape will easily cost $100 or more, and that’s not even including the very-hard-to-find parachutes.  You can get off a little cheaper if you buy and restore a crappy-looking one (which I did, thanks again to some J Ruben stickers) but not by much.   

I had really, really hoped for a reissue of the SkyStriker during the 25th Anniversary run, but alas, it was not to be.  I just KNOW if Hasbro would’ve re-released this jet, they would have sold a ton of them, even if the cost would have approached the $100 range.  And I was hoping in the movie that, to save money, the Joes would have been outfitted with retired (but technologically updated and restored) F-14s from the Navy.  It would have made a lot of sense, but apparently the Joes don’t have any jets that we know of…yet. 

So there you have it--my review of the SkyStriker, and my reasoning on why it’s the Greatest Joe Vehicle Ever.  There’s bigger, better detailed, more heavily armed, and even more expensive F-14s out there…but the SkyStriker will always be king in my book.

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56
Reviews Section / Vintage Review - VAMP(s)
« on: June 14, 2010, 11:17:15 PM »
What do you think of when you think of GI Joe vehicles?  For planes, I think of the SkyStriker.  For choppers, I think of the Tomahawk.  For tanks, I think of the Mauler.  And for speedy, just-the-right-size, go-anywhere vehicles, I think of the VAMP (and its many variations).  I’m going to review the VAMP, its variants (the VAMP Mk II, Cobra Stinger, Tiger Sting, the later TRU exclusive VAMPs, and the 25th VAMP/Stinger) and point out the differences between them.  Unfortunately, I’m missing the 2001 TRU Desert Striker (it’s on my want list) so I won’t be reviewing it…but it is actually a heavily reworked VAMP, and shares its rollcage with the 2004 TRU VAMP.

VAMP’s acronym is perfectly fitting, and gives it a name that is easily recognizable.  There have been a few other utility vehicles whose Army names have become iconic…think the HMMWV (High Mobility Multipurpose Wheeled Vehicle) better known as the Humvee, and the Ford Model GPW, also known as the Jeep.  Well the VAMP is a Vehicle, Attack, Multi-Purpose, and no acronym fits a vehicle better.  The VAMP is small enough to go just about anywhere, appears to have all the off-road prowess of a Jeep or Hummer, and can be set up as anything from a fast-attack vehicle armed with a laser gun on a turret to a fast, mobile SAM platform, as you shall see.

The original ’82 VAMP consisted of a green body and wheels with black chassis and interior.  The front of the vehicle features a winch on the front bumper and molded-into-the-hood machine gun, positioned directly in front of the driver.  This arrangement makes it easy for the driver to aim the weapon.  Moving rearward, the VAMP features an open, two-person cockpit.  The occupants are protected only by a rollcage, no doors or roof to see here.  Behind and above the occupants in the center of the vehicle’s rear deck is a turret.  This turret features a black, double-barreled laser blaster/machine gun.  The gun can traverse 360 degrees and elevate and depress.  The rear of the VAMP features a rack that holds two removable gas cans and the standard GI Joe hitch. 

The ’84 Mark II VAMP changed its colors from green to brown, with off-white wheels.  The main differences between it and the original VAMP are a small bumper guard with off-road lights on top in front of the winch, a molded-in shovel on the top of the passenger side fender, the deletion of the coax machine gun, the addition of a cargo pack in the machine gun’s place, “canvas” doors that opened like regular doors, and a “canvas” roof with a “folded back” opening so the driver could look at the sky.  For armament, the Mark II features a four-missile box turret instead of a double-barreled cannon.  The rear of the Mark II also features two gas cans, but they attach directly to the vehicle instead of being held in a rack, and they feature posts that allow them to be plugged into backpack holes on vintage ARAH figures.  The Mark II VAMP looks well suited to desert duty…besides the brown color scheme and scorpion logo on the side, those large rear canisters are labeled as “water” instead of fuel.

The ’84 Cobra Stinger 4WD makes the VAMP bad in black and gray.  Key differences here are a different front bumper, a large canister where the Mark II’s cargo pack is, a solid roof, doors that open “gullwing” style, a rear turret featuring four very large missiles, a slightly different rear deck design, and a troop-carrying platform with a grab bar on the back instead of gas cans.  The biggest difference, the troop platform, is kind of questionable…because any Cobras standing on back of the Stinger are going to get a face full of missile exhaust if the driver decides to fire his weapons!  This exact same mold was used to create the ’98 TRU exclusive Rattler 4WD, which featured a dark blue and white camo scheme.

The 1989 Tiger Sting features a parts combination.  It combines the original VAMP’s body (with machine gun on the hood and rear gas can rack) with the Mark II’s push bar with off road lights, roof, doors, and missile box turret.  This vehicle is of course painted in the Tiger Force scheme, featuring a white, tan, and yellow-with-black-stripes body with red missiles. 

The 2004 TRU-exclusive VAMP (which came packaged with a Whirlwind Battle Gun) is molded in dark green with silver wheels.  It’s another open-cockpit vehicle, returning the VAMP to its roots.  The main differences here are a new, raisable hood that extends over the old VAMP’s hood and partially covers the winch (the original hood can be seen when the new one is raised) and a different rollcage that sits much higher than the original.  The hood features a small hole that allows the passenger to mount a combat shotgun on a secure, rotating mount.  Also above the passenger, strapped to the front rollbar, is a missile launcher with a cannon attached to its left side.  This is all of this VAMP’s firepower, as it does NOT have a rear turret.  The section where the rear turret is normally placed is covered by a removable flat panel (though when removed, there’s nothing underneath except a hole where the regular turret attached).  The rear of this VAMP features no gas cans or racks, simply the hitch…though the slots where the gas can rack goes are clearly visible.   

The 25th Anniversary VAMP improves on the original design in several ways.  The tires have much larger treads, are slightly wider, and sit out further from the body, giving the VAMP a widened stance and aggressive look.  The head and taillights are now simulated with plastic instead of stickers.  A push bar with driving lights similar to the Mark II’s is added to the front.  The hood can now be raised, revealing an engine underneath.  Also, the cargo pack the Mark II’s hood featured has been added offset to the right of the coax gun, and can be removed.  Instead of a barren passenger fender, the 25th VAMP features a removable gray shovel on its fender.  The seats inside now have a tan paint app instead of boring black.  And the rear gun turret has been reworked, featuring a beefier looking gun with attached hoses.  Those hoses really make the 25th VAMP’s rear gun look like a true laser cannon.

The 25th Cobra Stinger features the same upgrades to the lights as the 25th VAMP, it has slightly different paint apps on the front (more silver), and instead of a molded-in shovel the Stinger has a spot where an AK-47 can be snapped on.  The face-roasting troop platform remains unchanged however. 

I have almost no complaints with the VAMP.  The only complaints I have are the aforementioned poorly placed platform on the Stinger, the easily lost gas cans on the Mark I, Mark II, and the Tiger Sting, and the bright red missile and lack of detail on the rear of the 2004 TRU VAMP.  Also, when storing VAMPs, you have to be very careful so that the turret doesn’t get broken off.  This is especially true on the Mark II and Tiger Sting. 

I love ALL of these VAMP variations.  My two favorites are the 25th VAMP because of its updated, extra-beefy looks and neat features, and the Tiger Sting.  I love the Tiger Sting not only because it is a great mix of the Mark I and II VAMPs, but because my grandmother bought it for me.  I spent many an hour rolling the Tiger Sting around on the floor in my grandmother’s den, so it holds a special place in my heart. The VAMP is a truly great vehicle.  It’s one of those “just the right size” vehicles that can be taken anywhere, and made to do almost anything.  And each and every one of its variations works in its own right, and makes a great vehicle on its own.  If you want a VAMP or variant, expect to pay $20-50 depending on model, seller, and condition (the exception is the rare 25th Cobra Stinger, which goes for ridiculous amounts).  If you don’t have one…well, what are you waiting for?  Go buy a version of one of the most iconic Joe vehicles out there!  I promise, you won’t be disappointed!

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57
Reviews Section / Vintage Review - Dreadnok Cycle
« on: June 14, 2010, 11:03:19 PM »
Due to their cool factor, comedic value, and sheer nastiness, the Dreadnoks have long been favorites of Joe fans everywhere.  Rough and tumble bikers with a preference for grape soda and chocolate covered donuts, the Dreadnoks were both alternately frightening and hilarious.  They were one of the more popular sub-groups as well, gaining quite a few members and several vehicles during the course of the original line.  And, feeding on that popularity, the Dreadnoks will gain another member and another vehicle, the Doom Cycle, in the upcoming Pursuit of Cobra line.

Before the Doom Cycle, there was the 1987 Dreadnok Cycle.  By 1987, the Dreadnoks had been around for a couple of years already and were well established in both the comics and the cartoon as bikers…yet Hasbro had failed to release any bikes for them (assuming you count out the Sears exclusive 1986 Dreadnok Ground Assault set, which featured a recolored RAM).  To correct this, Hasbro commissioned the Dreadnok Cycle, and in true Dreadnok fashion, decided to make it over-the-top.

The Dreadnok Cycle actually uses a tricycle design, with a long, chopper-style front fork and wheel, and two drag slick style rear tires.  There is room up front for a driver to sit, traditional motorcycle style (straddling the bike) though long cruises would be made much more comfortable with the addition of a high-back bucket style seatback.  Behind the driver is a large engine…probably a V8, though it’s really hard to tell.  Being positioned over and directly driving the rear axle would make that engine a lot more efficient too (no parasitic driveline losses).  Plus, it provides plenty of base area for a platform on top of it.  There is indeed a platform on top of the engine, and it has a turret on top of it!  The turret features a seat for one, and can turn a full 360 degrees. In front of the seat is a large cannon, which can elevate and depress, as well as turn a full 360 itself.  There are red guards that stick out at an angle on either side of the gunner.  To round out the Cycle’s armament, two medium-sized missiles sit underneath the edge of the gunner’s platform on either side.  The missiles are set at a slightly outward angle, for reasons I will explain in a minute. 

As for the Dreadnok Cycle’s high points, it definitely fits the Dreadnok’s style.  The overall design just screams biker gang.  For starters, there’s the Dreadnok logo on the rear seat (a horned skull with a knife through it set on a flaming background with “Dreadnok” written underneath in blood red) and the “lucky 13s” emblazoned on the front and sides of the bike.  Second, it’s definitely over the top, garish, loud, and evil looking.  For a bike, the DC is pretty well armed with both the cannon on top and the two missiles.  The fact that both the rider and the cannon can be turned completely around the bike mean that it can quickly respond to threats and deal with them with extreme prejudice.  The design also makes the DC appear fast and very maneuverable.  There’s also nice detail all over the trike, from the handlebars to the engine to the hexagonal lugnuts on the rear wheels.

The Dreadnok Cycle is very Dreadnok-like, but it’s got more than a few flaws…just like the Dreadnoks.  The most glaring flaw is the garish color scheme.  I do like the black and Cobra blue…but purple, teal, and bright red?  Are you kidding me?  Even the Dreadnoks wouldn’t be caught dead on this garish thing.  “Oi, those are some right stupid colors on that Cycle.  Monkeywrench musta been on a sugar rush when he painted that bloomin’ trike!”  Other than the paint, there are a few military weaknesses as well.  For starters, because it is a bike, both the driver and the gunner are not very well protected (particularly the driver).  The three-wheel design, especially with all that weight up high on the rear, would make the DC prone to easily tipping over.  The big slicks on the back mean that control would go to hell in the rain.  The cannon cannot aim down directly in front of the Cycle without blasting off the handlebars or front wheel, meaning that threats to the front must be dealt with from a distance.  The missiles are angled to launch outward, but the driver still stands a good chance of getting his legs roasted off by their exhaust.  Speaking of roasting, the driver better be very careful getting off the DC, or he or she will torch the back of their legs on the exhaust pipes.  And finally, I just hate the side shields on the gunner platform.  I have no idea what purpose they serve.  Perhaps, if they had bulletproof glass in them, they would add a bit of protection to the gunner…but the blueprints call them “reinforced aluminum alloy deflector shields.”  I don’t think ALUMINUM stops bullets too well.  25th figures do not fit too well on it, as seen from my pics…the biggest issue is that the gunner’s feet stick out over the top of the footrests, meaning that the turret can’t rotate.  Of course, this vehicle wasn’t DESIGNED for 25th figs, so I’ll give it a pass.

The Dreadnok Cycle is a militarily flawed, over the top, but still fun vehicle.  Honestly, I do like it, and would consider it a great vehicle except for the color scheme.  It’s just flat garish and ugly, and I hate the stupid shields on the side…though at least they’re removable.  It won’t set you back a lot of dough, as nice complete ones run in the $15-25 range, so if you’re a Dreadnok fan or if you like purple and teal, get it.  However, I can see the rest of the Dreadnoks ripping by on their Doom Cycles and laughing at the two poor ‘Noks who get stuck riding this thing…at least until the gunner’s had enough and starts shooting at his compatriots, anyway. 

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58
Reviews Section / Vintage Review - HAVOC
« on: May 28, 2010, 01:55:56 AM »
Though the early years of 3 ¾” GI Joe vehicles were pretty much all based on real and/or very realistic vehicles, the mid-80s started to see a departure from this.  There were several vehicles released in these years that were perhaps based in reality but were mostly fantasy.  The HAVOC (Heavy Articulated Vehicle Ordnance Carrier) falls into this category.  Though based in reality, this vehicle has far too many military flaws to be practical…but Joe vehicles aren’t perfect, and that’s part of the fun!  The HAVOC was also heavily featured in the Joe cartoon and in GI Joe: The Movie, as well as a particular issue in the comics (#51, where it took on the Thunder Machine carrying none other than Sgt. Slaughter!)  Anyways, on to the review.

The HAVOC is one of the larger mid-sized Joe vehicles, about twice as long as a VAMP.  The main colors at work are the familiar Joe green, a few shades of gray, and…bright orange/red?  It has two sets of tracks, a small set up front and a larger set under the rear.  The front tracks can rotate a full 360 degrees, while the rear tracks can rotate about 30 degrees.  This means that the HAVOC would be quite maneuverable for a vehicle its size, if it were real.  The tracks have green covers on them that can be removed, revealing the machinery and detail underneath. 

A large glass canopy dominates the front of the vehicle, and there is a cannon underneath each headlight that can pivot in about a 45-degree arc independently.  The canopy is raised by tilting back the gunner’s seat (behind the canopy) and raising the glass from the front.  One would think that all the glass would offer excellent visibility to the two occupants, but a closer look at the controls reveals that the glass is not really necessary.  The occupants control the HAVOC laying on their stomachs and looking into a box that contains both various instruments and a viewscreen.  There are control levers on either side of the instrument boxes.  There are a few nice details molded into the cockpit, including the aforementioned instrument boxes and a few other canisters and other unidentifiable objects. 

Behind the canopy sits a single gunner’s seat, right smack dab in the top middle of the vehicle.  This seat pretty much dominates the whole HAVOC.  There is a joystick for control on the seat’s left side, and there are two very large cannons attached to the seat.  When the seat is in “locked in” position, its bottom sits flush with the top of the canopy, and the cannons flank either side.  There are two arms that attach to the HAVOC’s body low and just behind the canopy.  These arms allow the gunner’s seat to tilt backwards.  Also, tilting the seat gives the arms more travel room, and can allow the gunner’s seat to sit directly above the canopy. 

Moving the gunner’s seat forward reveals an angular box beneath it.  The cover on the box can be removed, revealing a pretty nice-sized V-type engine.  Moving to the rear, there is a rear-facing seat just aft of the engine.  Also facing to the rear are two small guns that can rotate a full 360, as well as four large missiles, two on each side.  Small running boards on either side of the rear have pegs for three figures each.  The HAVOC’s rear contains two small steps on either side of a wedge shaped protrusion, as well as the standard Joe hitch for towing other vehicles and weapons like the HAL and Mountain Howitzer.

But wait…there’s more!  The HAVOC has a surprise in store!  Flip that gunner’s seat all the way forward above the canopy, and both sides of the HAVOC’s body open up, clamshell-style.  This reveals none other than a small, one-man hovercraft.  The hovercraft is armed with two machine guns, one on each side.  An engine and exhaust system take up the rear of the hovercraft, just behind the seat.  The underside of the hovercraft features two large fans for propulsion.  The fans can tilt in tandem to the left and right side of the vehicle for better control, and they have two circular pads in the HAVOC’s rear to land on.  The hovercraft isn’t large or very heavily armed, but it LOOKS like a quick little bugger that would be perfect for recon duty (in fact, a sticker just in front of the cockpit says “recon lift instr”).  It would be the perfect thing to lure Cobras back to the HAVOC’s heavy firepower.

Ok, so we’ve established that the HAVOC is a big, heavily armed Joe vehicle with weapons front and rear and its own recon hovercraft.  So what holds it back from being perfect?  Well, I for one question the choice of bright red on all the weapons.  Yes, I know the weapons would be dangerous…and that’s kind of the point, isn’t it?  But I can see the HAVOC sitting in a swamp while unsuspecting Cobras walk by…until the notice the bright red cannons on the front and missiles on the side.  Eeek.  Also, the bright red has a tendency to fade badly, leaving you with orangey-pink weapons (as you can see in my photos).  Plus, that glass canopy had better be bulletproof glass if the drivers want any protection.  Even if it was bulletproof, that much glass would still offer minimal protection from heavy weapons and explosives.  I’m not too fond of the “lying on the belly” position of the drivers, either. Also, the Joe sitting in the gunner’s seat had better have his life insurance paid up, because he’s sitting on top of a large, heavily armed vehicle, controlling the vehicle’s heaviest weapons…and he’s completely exposed!  No cockpit or bulletproof glass here…it’s just open to the elements, leaving the occupant susceptible from everything from small arms and sniper fire to shrapnel from near misses to even jetwash from the hovercraft if its pilot is careless during takeoff and landing.

The HAVOC isn’t perfect, but it is unique, as well as heavily armed.  It’s a nicely sized vehicle, too, especially for the money.  Figure on paying $20-40 for a complete one, and repro stickers and parts are readily available and easy to find.  Despite its flaws, I really like the HAVOC, and it was one of my first pickups when I started collecting Joes again (I had the Sky Patrol HAVOC back in the day, so I was familiar with it, but I never had the original).  Considering all the vehicle you get for the price, I advise looking into one if you are interested.

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59
Reviews Section / Quickie Review - Marauder GR Tent Accessory
« on: May 28, 2010, 01:49:41 AM »
With all the military accessories released over the years, you’d think that poor tired GI Joes would have a place to sleep out in the field.  Alas, such was not the case.  Sure, Hasbro tried to remedy that situation by releasing the Forward Observer and the Bivouac back in the day.  The Forward Observer, for those not in the know, included a small green plastic pup tent among its many accessories.  With barely room for one Joe, the tent wasn’t exactly spacious and the poor Joe inside would still be sleeping on the ground. The Bivouac included a GI cot along with a tent that had a roof and one side.  While the sleepy Joe at least would be off the ground with this arrangement, he’d still get plenty wet if it rained and the wind was blowing the wrong direction.  Nowadays, neither of these sets is very cheap (the tent for the Forward Observer alone can easily run ya $10) and they’re not exactly plentiful, either.  So what do you do if you want a GI Joe tent city?

Marauder Gun-Runners has released a wide variety of weapons and diorama accessories in the past.  If you’re not familiar with Marauder, they sell GI Joe-sized weaponry and accessories that either Hasbro has not yet released (such as the TOW launcher and big .50 sniper rifle) or that are big improvements over what Hasbro’s offered.  I have purchased quite a few products from Marauder in the past, and I have been impressed by the service and the very high quality of the weapons, as well as the EXTREMELY reasonable prices.  Now, Marauder’s come through again for diorama builders and sleepy Joes everywhere with the Marauder tent.

The Marauder tent is one of those things that’s so simple, you’ll wonder why no one ever thought of it before.  Order one, and you’ll get two plastic triangles (with a bar running through the middle of them) as well as three poles and a piece of triangular green nylon.  The triangular frame pieces have holes in them for the poles to snap into.  Snap all three into place, and you have a nice, triangular frame that also happens to be extremely flexible.  No worries about breakage here…you’d pretty much have to fall on your tent frame or have a very heavy weight land on it to break it. 

Anyway, snap together your frame (takes about 30 seconds, if that) so that the posts that run through the center of the triangular pieces are centered vertically.  Slip the green nylon over the frame.  It has pieces sewn on to the bottom of either side that the edges of the frame slip neatly into, holding the nylon in place.  Congratulations, you now have a Marauder tent that is large enough for two to four 25th-style Joes to lie in without so much as a foot sticking out!  If you want your Joes to stay off the ground, the Bivouac’s cot will fit neatly inside.  There are black nylon straps sewn to the “flaps” if you choose to tie your tent closed.  These seem a little long to me, but it’s nothing scissors or a utility knife won’t take care of.

I’m really impressed with this accessory.  It looks GREAT!  I spent a fair amount of my youth in a similarly styled tent in Boy Scouts, and the tent certainly brings back memories…except this time the tent doesn’t smell like mothballs.  This accessory is light, easy to quickly assemble and disassemble for storage, is very durable, and flat looks cool.  It’s a very simple but very nice product, and even better it only sells for $4.99.  At five bucks a pop, you could quickly and cheaply fit out a whole Joe task force with their own tents.  The only suggestion I have?  How about making these in blue so our Cobra troopers can have a sleeping place, too?

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60
Reviews Section / Review - Ice Dagger
« on: May 19, 2010, 11:19:40 PM »
The initial Bravo wave of Rise of Cobra vehicles was pretty memorable, much more memorable than the Alpha wave…in my humble opinion, anyway.  We got the pretty decent Cobra Gunship and the excellent Steel Crusher.  GI Joe got a vehicle as well, but unlike the other two, it wasn’t exactly new.  Instead, GI Joe got a blast from the (recent) past, the Ice Dagger. 

The Ice Dagger is a repaint of the Ice Sabre, which was originally released in 2004 as part of the Valor vs Venom line and again in 2006 as a Direct To Consumer vehicle.  (Side note: want to name your Arctic vehicle?  Simply name it “Ice” followed by some type of cutlery).  The Ice Sabre/Dagger can best be described as a halftrack on skis.  There are two large skis under the front of the vehicle with tank treads under the rear for propulsion.  For the RoC line, Hasbro ditched the white and camo scheme of the previous two vehicles in favor of a light ice blue on the front section, and a slightly darker shade on the rear panels. 

The Ice Dagger’s front section is dominated by a two-seater cockpit up top and the skis underneath.  The entire section that the skis attach to on the underside can be shifted forward, which allows the skis to turn left and right for steering.  Shifting them to the rear pretty much locks them in place.  Why this vehicle would have this arrangement for the skis is kinda beyond me…perhaps the Ice Dagger could go a lot faster in a straight line with the skis tucked underneath?  I know nothing about snowmobiles and skis, because there’s not a whole lotta market for ‘em in South Texas, so if any of you Canucks or fellow Americans from the northern states want to fill me in, feel free.  Anyway, the skis can also be tilted up and down individually to cope with changes in terrain or terrain elevation.

Above the skis is the aforementioned cockpit.  Grab the rear of the canopy and flip it up and forward to reveal the ID’s command center.  There’re two seats here…which one is the driver and which one is the passenger is kind of up to you, as there’s really no discernment.  There’s not a whole lot of detail in the cockpit, but there are a few buttons and switches, as well as some stickers for gauges.  Just aft of the cockpit on the passenger side, there is a tub built in the vehicle, and a machine gun is mounted on the left half of the tub, directly in the middle of the ID.  The machine gun can elevate and rotate from side to side.  Two very thin rails run down the sides of the vehicle towards the rear, and both sides feature a 25th/RoC-sized footpeg at the front of them.  There doesn’t appear to be too much more to the Ice Dagger, other than a seat in the top rear with a cage around it.  The rear of the ID features a black flip-down door, revealing a compartment.  There’s not much to the compartment, but there is a seat molded into the right side, facing towards the left.  One figure could sit back there.

But wait, there IS more.  Push a button on the top rear of the Ice Dagger (just above the rear hatch) and the side panels flip down and that aforementioned caged seat pops up, revealing a turret.  The turret can rotate a full 360 degrees, and features a gun offset to the right, just in front of the seat’s occupant, as well as four missiles (2 per side).  Buttons on the rear of the turret fire both missiles per side simultaneously.  There’s also a communications antenna and a radar dish at the rear of the turret.  The radar dish can rotate. 

The Ice Dagger’s a pretty neat vehicle, but there are some flaws and interesting design choices.  First, 25th/RoC figures don’t fit in it too well…though of course, the original design was made for O-ring figures, not 25th/RoC style.  I don’t like the offset of the machine gun above the canopy…it makes it difficult for a figure to hold it, and they have to be turned to their left.  Plus, that same machine gun can be turned almost a full 90 degrees to the right of the ID, but can only turn about 45 degrees to the left.  Better hope all the threats are on the right!  Also, the Joe manning the machine gun tub had darn well better hope the guy in the rear turret doesn’t hit the wrong button with the turret lowered, because the gun on the turret would shoot the Joe in the machine gun tub right in the back.  The section behind the fold-down rear door was neat, but I wish it was large enough to hold several figures instead of just one…it seems kind of tacked on.  In yet another odd design choice, with the turret raised it can only rotate 45 degrees to the right before it hits a stop.  To face the turret 90 degrees to the right, you have to spin it back around counter-clockwise.  This arrangement just seems flat weird to me, and it may be unique to or an error in my particular vehicle, because it seems like it would make a LOT more sense to have the stop when the turret turns directly to the rear. 

The Ice Dagger does come with a driver, a new version of Frostbite.  This was a give-up figure if ever there was one, as all he is is 25th Arctic Snake Eyes with an off-white parka and Para-Viper’s head, with a black balaclava.  He comes with no weapon, and is pretty difficult to get in the cockpit. 

I do like the Ice Dagger, but it’s not in my top pantheon of Arctic Joe vehicles.  The design quirks just kind of annoy me.  If you can find one on clearance or really like its design, by all means pick one up.  But if you already have an Ice Sabre, give the Ice Dagger a pass.

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