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Topics - olyeller01

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25
Reviews Section / Vintage Review - LCV Recon Sled!
« on: April 28, 2011, 12:25:20 AM »
Vintage Review – LCV Recon Sled!

The Highs:
1.   Great figure integration
2.   Interesting design
3.   Inexpensive for a classic vehicle

The Lows:
1.   Design may be TOO interesting for some
2.   Periscope is easy to lose
3.   Minimal armament

The Verdict:
A nice piece for the price, if you don’t find it too ridiculous.

There are plenty of Joe vehicles out there that are based in reality, or heavily influenced by real military hardware.  The SkyStriker, Rattler, and even the Flagg are obviously based on real designs and real military hardware.  Sometimes however the Joe designers go a bit crazy and give us a vehicle that has absolutely NO basis in reality.  Stuff like the Mobile Command Center, Buzz Boar, the D.E.M.O.N, and even the new Ice Cutter have next to no basis in reality, yet we have them.  Reading the list above can make you raise your eyebrows because obviously some of these oddballs have been much more successful than others.  The LCV (Low Crawl Vehicle) Recon Sled is another one of those oddities, but, for me at least, this one works!



The LCV is a small, motorcycle-like vehicle decorated in a military-looking green, tan and dark purple color scheme.  (Trust me, the purple works well).  It consists of two sections held together by a seat.  The front section has an angular canopy with a periscope on it, the actual cockpit, two things that look like guns on the sides (the blueprints say they’re targeting sensors), headlights, and a somewhat odd front wheel section.  There are 5 total front wheels: one front and center, and then four more set in two sections behind it.  While this is an odd setup for front wheels, it WOULD allow the LCV better traction over rough terrain.  The vehicle is jointed in the middle, allowing for some up-and-down movement.




The rear section of the LCV features a traditional tire, the engine, and a small gun.  While it would appear that the engine controls only the rear tire (which is a less than ideal setup for off road traction) the thick midsection of the LCV could contain a chain drive to the front wheels for added power and off road ability.  The gun, though small, can rotate not quite 180 degrees.  While it will face directly to the rear, the gun will only rotate to about a 40 degree angle in the front.  So, the LCV can shoot behind it, but not in front unless the threat is above it.  Honestly, the gun is so small that I thought it was an exhaust pipe at first, but the blueprints describe it as a 9mm autocannon.  9mm may make an ok handgun (I prefer .45), but I’m not too fond of it as vehicle armament.



One of the reasons I like the LCV is the excellent driver integration, and the fact that Joes can ride this vehicle two ways: either upright like a traditional motorcycle/atv or lying down.  Sitting up, the LCV has footpegs for its rider (but not really handlebars).  In the lying down position the LCV’s rider would make the whole setup have a lower profile, and would navigate primarily by the vehicle’s sensors and the periscope.  Lying down, there’s holes on either side for the rider’s hands, pads for his knees, and holes in the rear panels for the figure’s feet.  They really thought out the design here, which impresses me.  There are a heck of a lot of Joe vehicles that require you to play GI Joe Twister to get the figures in them.  If not designed properly, the LCV could have been a pain to get a figure to stay on…instead, it’s one of the best Joe vehicles out there as far as figure integration goes.  Even 25th style figures fit with no problem! 





If you want an LCV, you don’t have to spend a lot of dough.  They run $10-20 complete, so there’s a minimal investment for the good old vehicle.  I can understand why some Joe enthusiasts would not be fans of this particular vehicle, but I’m one.  The only glaring negative I can see with it is the lack of forward-facing firepower.  Of course because this is a RECON Sled, its primary role would be to stealthily scout out enemy positions…so hopefully, the only time it would need to use that gun is if it was detected, in which case the fact that the gun faces to the rear would probably be an advantage!


26
Reviews Section / Review - Conquest of Cobra Mountain!
« on: April 26, 2011, 10:33:01 PM »
Review – Conquest of Cobra Mountain!

The Highs: 

1.  Can be two bases in one!
2.  Lots of play value
3.  The Commander finally gets a throne

The Lows:

1.  Not that nice for the price
2.  Some odd features
3.  Hard to keep tower in place

The Verdict:

A decent playset that pales in comparison to others in the Joe catalogue.

With the success of the Joe vs. Cobra line in the early 2000s evolving itself into the SpyTroops line, Joe fans started hoping for something not seen since the Toxo-Lab of 1992…a Cobra playset.  It made sense, especially with Toys R Us selling a recolored version of the 1992 GI Joe Headquarters at the time.   Hasbro delivered, and in keeping with the SpyTroops theme, made the headquarters a 2-in-1…depending on which flag was raised and sigil displayed, the headquarters could be either GI Joe or Cobra.  The playset was Cobra Mountain, and it could be “conquered” and turned into a Joe HQ…hence the name, “Conquest of Cobra Mountain!”



According to YoJoe.com’s page on the playset, the base of Cobra Mountain is a heavily reworked mold from a Star Wars playset.  There’s evidence of this, as there are what appear to be Battle Droid parts molded into the base.  The playset consists of a base, doors and outer wall, flagpole, helipad, throne/control room with missile launcher, tower, and a jail cell.  There are numerous features throughout, which I will detail as I progress through the review.

The outside of the Mountain basically consists of a curved wall.  The sides of the wall are tan plastic molded to look like rock.  On the right side of the Mountain (as viewed from the front) is a solid wall with a movable firing missile launcher stuck into it.  There’s also a recessed oblong section in this wall with a small round recessed section above it.  Press the round recessed section, and the section of wall collapses inward, with an opening large enough for figures to fit through.  The left side of the mountain is mostly the same as the right, as it has its own missile launcher.  The main difference here is that there is at least a window cut into this side.  The middle of the base has a large flat area that is painted a silver/aluminum color made to look like it was cut into the rock.  Both of the sides are protected from approach by coils of concertina wire attached to the base that stretch from the door frames to the edges.  As for the doors, they are quite large.  Framed in blue, the doors themselves are red and are made to interlock with each other.  The area in front of the door is flat (with a honeycomb pattern etched into it) and painted silver to look like a metal floor was cut into the rock.  This area both gives guards a place to stand and clearance for the doors to open.





Moving to the inside, the lower level features non-removable M-16s and what appears to be mortar shells in racks on both sides.  Other than these, there’s not a whole lot of detail on the inner walls…just some vague objects molded into the wall that look like machinery but don’t even warrant a different paint color.  In the floor on the left side (when facing the front) is a circular area with figure pegs that can…er…rotate.  It spins via a gear on the back edge of the base.  Yeah, I don’t know why that’s there, either.  On the right side of the floor near the back are two panels with two footpegs apiece on them.  Protruding from the edge of the floor next to them is a small rock-appearing formation that also has footpegs on it.  Sliding the formation to either side makes the panels tilt up.  Uhhh, again, I’m not sure why this is here.  I can only assume it’s a way to knock your figures over.  Or something.





We’ll move on to the upper level, which is honestly where most of the action is.  Starting on the left side (facing forward) is the flagpole.  There are interchangeable flags here, so whichever faction is controlling the mountain at a particular time can fly the appropriate flag.  Moving to the right is the small helipad, which slide from side to side.  The helipad is the right size for a FANG or a Flight Pod, and not much else.  Good thing Cobra has some vehicles that can really take advantage of it!  Honestly, with its close proximity to the throne room, I imagine it as holding Cobra Commander’s personal escape Flight Pod or FANG. 



Continuing to the middle is the throne/control room.  This room is basically a box with small control panels on either side.  A flip-down ramp under the missile launcher hides the throne.  There’s a slide-out floor on the rear edge of the throne/control room so that when the Commander is on his throne his subjects at least have a place to stand.  As for the aforementioned missile launcher, it’s red and can rotate in a complete circle.  There are three missiles in it, that fire when you push a button on the back corner of the launcher.  The missiles fire in conjunction with how much pressure you put on the button.  Also, the front of the missile launcher has a window that contains another clue for the faction controlling the Mountain…pushing the launcher down reveals the Joe logo, while releasing it with a small red button makes the Cobra logo appear. 





Continuing to the right is a silver jail cell.  This is one of the better constructed Joe jail cells out there, and has enough room for two or three figures inside.  Figures can be dropped inside via a pair of spring-loaded trap doors on the top and released by sliding the floor of the cell to the rear.  Not a bad feature, though its placement is kind of odd…but at least it’s not as fragile as the cells in the ’83 and ’92 Joe Headquarters!




The final feature up top is the large upper section of rock wall and the tower.  The upper section of wall has another rack molded into it with more non-removable M-16s.  There’s also a small window here, which would be perfect for snipers.  The red tower features a crow’s nest that is accessed via a ladder leading down to the second floor near the jail cell.  The crow’s nest has another weapon up here…a four-barreled missile launcher with a flip-up sight!  Turning a knob on the launcher’s rear rotates the barrels and fires the missiles.  There’s one more hidden feature here…the entire upper section of the wall is spring loaded.  Push back on the radar dish that protrudes from the side of the large wall, and the upper section of wall will collapse forward…which will also collapse the hinged crow’s nest, sending its occupants flying.  My only complaint with this feature is that the wall releases too easily.  Moving or sometimes merely touching the playset will release the wall.  So, don’t put any figures in the crow’s nest that you want to remain minty and undamaged, because more likely than not they will be sent flying unintentionally.





This isn’t a terrible playset by any means.  Honestly, I think Hasbro made this more for kids than collectors, and in that sense it does have a ton of play value.  Also true however is the fact that it does have a few odd features that don’t really make sense.  Besides those odd features, why would anyone really want the Joes to actually “conquer” this thing anyway?  They have a lot of playsets of their own that are far superior.  That being said, I really like the helipad, throne room and the crow’s nest.  As for the décor, the tan rock coupled with the red and blue accents look really nice and give the Mountain a Cobra feel.  When this thing was new, you could pick it up for $25-30, which wasn’t a bad value at all.  However, like other popular JvC/ST/VvV toys, there aren’t a lot of these hitting the secondary market these days.   Most of the ones I’ve seen are still MIB, and prices for those range from $60-100.  This is a decent playset, but there’s a heck of a lot of superior Joe toys that could be had for that amount of dough…or, you could put the money towards the only PROPER Cobra playset out there, the Terror Drome.  The Conquest of Cobra Mountain isn’t a bad Joe playset by any means…but it pales in comparison to other Joe playset offerings from the past.




27
Reviews Section / Review - Pursuit of Cobra Ice Cutter!
« on: April 26, 2011, 10:22:48 PM »
Review – PoC Ice Cutter!


The Highs:

1.  It doesn’t suck as much as the Mole Pod.
2.  Having trouble here.
3.  Yeah, that’s pretty much it.


The Lows:

1.  It sucks almost as much as the Mole Pod.
2.  Strange color and design choices.
3.  Gun barrels could be fragile.


The Verdict:

It doesn’t suck as much as the Mole Pod, but it’s pretty damn close.


Every now and then, Hasbro releases a Joe vehicle that makes you shake your head and say, WHAT the HELL were you guys THINKING??????  Be it poor design, poor playability, odd color choices, or a combination of the above, sometimes Joe vehicles are released that just kinda suck.  The Ice Cutter is one of these.  Longtime readers of my reviews know that one of the vehicles I hate the most is the Rise of Cobra Mole Pod.  I find it the perfect storm of poor design, playability, and detail.  Well, the Ice Cutter isn’t quite as bad as the Mole Pod, but it does come close.



The Ice Cutter is a small, one seater vehicle that consists of small fuselage with a small blade/guard on the front.  On the sides are devices that resemble a cross between a tank tread and a chainsaw blade.  There’s a windshield wiper on the canopy, and a decently sized double-barreled cannon positioned on top of the vehicle, behind the cockpit.  At the rear of the vehicle sits a single large tire for propulsion.  The overall design isn’t terrible, and at first glance the vehicle has potential.  So what makes me hate this thing so much?  Oh, let me count the ways.



First are the color choices.  Let’s say you want to camouflage a vehicle for the Arctic.  You put black on the nose of the vehicle that fades to white towards the rear.  Ok, so far, so good.  Then you decide on a color for the accents and weapons of the vehicle.  Hey, let’s pick BRIGHT RED.  THAT won’t stick out among the polar bears at all!



There’s more to the vehicles oddities besides the colors.  The first oddity is the cockpit itself.  The small front windshield has a frosted look to it, with a clear spot arced out by the windshield wiper.  I’ve always been a fan of this detail, ever since it was first used on the Snow Cat.  Its use here however, is questionable.  The windshield here is hardly worth having the detail, and the wiper just looks odd…especially with its bright red color.  Further, the cockpit has three openings around the driver’s head.  You would THINK that in the Arctic you would want the driver of your vehicle to stay as warm as possible…kind of hard to do that when the cockpit has several openings.  Also, wouldn’t the openings make a wiper necessary for the INSIDE?  Warm air from the heater mixed with freezing air from outside would make for plenty of condensation, I would think.



Another oddity is the way the Ice Cutter propels itself.  Instead of acting like tank treads, the Ice Cutter propels itself by using the blades on the sides to pull itself along.  One blade flops forward and the Cutter pulls itself forward for a certain distance, then the other side flops forward, and so on.  Kind of an odd way to move, but I guess it would work on ice.  The only bad thing about this design is that it limits the cutter to an icy environment.  At least other Arctic vehicles like the Snow Cat/Wolf Hound could still be used in other environments if necessary.



The Ice Cutter is armed with one double-barreled cannon.  The cannon is decently sized for the vehicle, and it can be moved into a multitude of positions to provide maximum firepower.  The only flaws with it are the long, thin barrels, as I can see them breaking off easily if the vehicle is handled roughly.

All of the vehicle’s flaws could be forgiven if it at least came with a decent or at least unique figure.  Well, not only is the figure included with the Ice Cutter one that we’ve gotten multiple times already, it’s the worst version of that figure yet.  The Ice Cutter comes with yet another 25th style Snow Serpent.  Unlike the TRU exclusive RoC version though, this one doesn’t come with a neat camo pattern.  In fact, his whole body is plain old gray.  The only spice added is that his boots, webgear, and goggles are all bright red.  Not only is this again a terrible Arctic color choice, it just looks terrible.  This figure just seems like a total give up.  "Well, this vehicle sucks, so we might as well get off as cheap as we can with the figure.  Good thing we have all these leftover unpainted Snow Serpents.  Throw some red on him and let's call it a day."



So, let’s recap here.  Odd color choices?  Strike one.  Poor overall design?  Strike two.  Terribly blah figure?  STRIKE THREE.  Pick this one up if you absolutely HAVE to have another Cobra Arctic vehicle or if you’re a PoC completist, or you like crappy Joe vehicles.  If not though, give this one a big, fat PASS.

28
Reviews Section / Vintage Review - Cobra Terror Drome!!!!
« on: April 25, 2011, 06:44:55 PM »
Vintage Review – Cobra Terror Drome


The Highs:

1. Massive, MASSIVE playset
2. Room for tons of figures
3. The awesome Firebat launch dome

The Lows:

1. Massive playset…takes up massive room and could mean massive cost
2. Some fragile parts
3. Are Cobra vehicles ALL gas hogs or something?

The Verdict:
An iconic part of the original line, and one of the best Joe playsets out there despite a few flaws.


I’ve done big reviews before.  I’ve reviewed some of the most iconic vehicles in the entire GI Joe line before.  I’ve reviewed items just a few weeks removed from their molds, and some that were never released.  But THIS, my friends, is the biggest OlYeller review EVER, on one of the biggest Joe playsets EVER.  Today, I’m reviewing the mighty Cobra Terror Drome! 

The Terror Drome can best be described as a giant plastic layer cake.  There’s a large black, circular base on the bottom of it, with a cylindrical stack in the middle of the base.  The Terror Drome’s upper level slides over the cylinder and twists to lock into place.  Sliding in bulkheads gives the Terror Drome its interior rooms, and snapping panels either onto the base or the outer walls gives the ‘Drome its outer walls.  Blue ramparts with the Cobra logo embossed onto them snap around the upper outer ring for fortification, and two large gun platforms snap onto opposite sides of one end of the circle.




There’s plenty of detail built into the playset.  The black, circular base level has steps, stairs, weaponry, and other details molded into it.  The outer walls and inner bulkheads are molded to look like armored metal.  The upper level features nicely detailed chairs and workstations, and several of the ramparts have embossed Cobra sigils on them.  Considering this set’s massive size, the fact that the designers took time to add detail to every level helps make this a great set. 



This huge playset has features galore.  The lower level is divided into 8 sections.  6 of the sections feature fold-down outer walls, and two of them feature swing-out walls.  The two swing-out sections have double-barreled guns that protrude through the wall, with operators’ seats attached to the other side and a fold-out leg for stability.  As for the other sections, three of the sections have gas pumps on platforms that slide out for easier access.  They work well enough, but be aware that the little nipples the hoses connect to are easy to break off.  One of the sections contains a small jail cell with a slide-open door (for some reason, the box image of Dial-Tone in there is stuck forever in my mind).  The last section contains the lever to raise and lower the Firebat.









The upper level continues the octagonal theme, with 8 separate computer/work stations ringing the inside of the upper wall.  Four of the workstations have large, almost recliner-style chairs so Cobras can work in comfort.  Two of the ramparts as mentioned previously have gun stations on top of them.  These aren’t just any gun stations, either; these are huge, double-barreled blow-the-crap-out-of-everything gun stations that can elevate, depress, and rotate in a full 360 degree arc…though the guns wouldn’t be able to do much turned around backwards but shoot at the sky.  The upper gun stations feature their own seats for their operators.






The upper level also contains the Terror Drome’s main reason for existence.  A blue, 8-paneled dome sits right in the center of the upper level (with a giant Cobra logo on it).  Sliding the red lever that takes up one of the sections in the lower part of the Terror Drome separates the panels, slides them down, and raises the Firebat vehicle on a platform, readying it for launch (the Firebat rises with its nose pointed at the sky, like a rocket).  The Firebat is a neat vehicle all its own, and its presence here just adds to the awesomeness of the ‘Drome.  I will also note, from experience, that a 25th Anniversary Firebat WILL fit easily in the Terror Drome.  For that matter Joe Canuck and CanJoeCon fans, a Hailstorm should fit easily, too!





The Terror Drome is a huge playset with a ton of features, but it’s far from the perfect playset.  There are various flaws and frailties throughout the ‘Drome that prevent it from being a home run.  The first problem with it is also something that makes it such a great set: its sheer size.  This thing takes up a LOT of room.  It’s so big, that if you move it from one room to another you have to be very careful so you don’t bang it on the doorframe.  Another problem are all the various frailties inherent to the design.  The clips that hold the door panels to the base, the clips that lock the lower wall sections closed, the clips that hold the large guns at elevation, and the clips that hold the upper rampart gun platforms are all fragile and need to be handled with care.  I accidentally brushed against one of the gun ramparts walking past my Terror Drome one night and broke the whole thing off…luckily, Krazy Glue and some fortunate clean breaks led to a not-too-difficult repair.  Also, it’s very easy for the panels that cover the Firebat when it is lowered to become misshapen, which makes the dome that is formed when the panels are closed look all goofy.  Plus, Cobra vehicles must be pretty thirsty fuel hogs, because man…THREE gas platforms?  That almost seems like a give-up by the designers.  “We’re running out of ideas for that lower level, guys.  What say we just put three gas platforms down there instead of just one and go for a beer?”  Further, four total guns to protect an installation the size of the Terror Drome seems inadequate, though I bet the Terror Drome’s weapons are considered a last line of defense, as both the Firebat and the Cobra forces based there would be used for most protection.  Finally, I will tell you from experience that the Terror Drome is a PAIN to keep clean, particularly the black lower level.  It gathers and shows dust easily, and has plenty of nooks and crannies for dust to hide in.
   
Despite the few flaws, the Terror Drome is still a fantastic playset.  Honestly, if you want a big, awesome Cobra playset, the Terror Drome is pretty much your only option.  The “Conquest of Cobra Mountain” set from the SpyTroops line is pretty disappointing, and not nearly large enough to accommodate all your Cobra figures.  The Sears Cobra Missile Command is small, extremely rare and expensive…and hey, it’s friggin’ cardboard! 

Apparently, it turns out that you can blame the TerrorDrome for the dearth of big Cobra playsets.  Just about every year, the Joes got some new massive vehicle or playset…the original and ’92 HQs, the Flagg, the Mobile Command Center, and so on.  Cobra got the Terror Drome…and not much else. The Terror Drome is part of the old “30th Salute” GI Joe trading card set.  The back of the ‘Drome’s card says it was “meant to be the first in a line of Cobra playsets” and that failure to meet expected sales led Hasbro to cancel a planned “Cobra Island” set among others.

If you want a Terror Drome, be prepared to drop some dough.  The Terror Drome is easily one of the most expensive Joe items on the market, following of course the Flagg and the Defiant shuttle playset.  Good condition, incomplete Terror Dromes usually run at LEAST $100-150, with complete, near mint ‘Dromes hitting as high as $400-500.  The Terror Drome is another example of a Joe item you would probably be better served to buy restorable but incomplete, and slowly amass parts for along the way.  Also be aware that if you buy it online you’re looking at at LEAST $70 to ship it.  I was lucky enough to get a fantastic deal (I won mine on eBay for $65…and it cost me another $60 to ship) where, counting all the parts I bought to make it ALMOST complete (still missing the small gun caps but not too worried about them) I have a total investment in my TerrorDrome of around $160.  Not too bad for one of the biggest, baddest, most expensive GI Joe (and really the only Cobra) playsets around.

29
Reviews Section / Review - Pursuit of Cobra VAMP!
« on: April 25, 2011, 06:01:15 PM »
Review – Pursuit of Cobra VAMP


The Highs:

1.  Vintage cues mixed into modern design
2.  Multiple configurations for accessories
3.  Can haul a ton of figures

The Lows: 

1.  Those cursed red axles
2.  Ammo belt on Gatling gun limits turret rotation
3.  Thumbwheel for winch in the middle of the hood

The Verdict:
One of the best new GI Joe vehicles in almost 30 years. 


The original VAMP is one of just about everybody’s favorite Joe vehicles.  The VAMP was one of those “just right” sized vehicles a Joe fan could take with him or her anywhere.  The large wheels and obvious off-road capability made it versatile enough for use in everything from an urban environment to the desert to the jungle.  It held two figures, and had some neat features like the removable gas tanks stored in a rack on the vehicle’s rear.  Hasbro has tried many times to recapture the magic of that original VAMP, some more successful than others.  There have been multiple variations of the original, from the Mark II to the Tiger Sting to the Desert Striker.  Even Cobra got its own version, the Stinger.  In the early 2000s, Hasbro tried to replace the VAMP in the Valor vs Venom and SpyTroops lines with versions of the very real Humvee.  Though neat (and a welcome change) the Hummers just didn’t seem “Joe” enough, though the DTC Night Ops Humvee came very close.  The 25th Anniversary line in 2008 gave us an updated version of the original.  Now, in 2010 we get an all-new VAMP as part of the Pursuit of Cobra line, and THIS, my friends, is the best VAMP ever, and in my opinion one of the best GI Joe vehicles in the past 25 years.





The PoC VAMP is a large, four-seat, four wheel drive vehicle.  It is primarily tan in color, with large black tires and a large black brush guard and winch on the front.  Like the original, the new VAMP has a turret mounted in the rear.  Further details include smoke grenade launchers mounted over the rear fenders, an antenna that can be moved to several locations, a rack on the rear with two removable, modern gas cans, and in a new addition, a spare tire mounted on the driver’s side of the rear.  There’s even an original-style tow hook on the back, a feature that I just LOVE.





Anybody can make a 4x4 with a turret in the back and call it a VAMP, but the designers threw in a lot of little cues that combine elements of all the original’s variations into a successful package that shows its heritage while still being ultra-modern.  First, the large brush guard on the front is reminiscent of both the Desert Striker and the Night Ops Hummer.  The slanted, boxy hood (with two oblong vents in the leading edge), the winch in the front, the square headlights, the rear turret, and the dual removable gas cans on the back are all direct nods to the original VAMP.  The roll cage’s shape (and the way it extends all the way to the rear) and the mounting points for weapons on the hood are further homages to the Desert Striker.  Finally, included are two black scorpion stickers that are dead ringers for the stickers on the sides of the Mark II.

All the nostalgic design cues in the world won’t make a vehicle a hit if the rest of the design is just so-so.  Well, that’s most definitely not the case here.  First, whoever designed the VAMP really knew 4-wheel drive vehicles.  The wheels are pushed out to the very corners of the body, which means the VAMP will be able to climb over obstacles more easily.  On the underside of the vehicle are front and rear skidplates that are attached near the middle of the body.  The skidplates serve as mounting points for the wheels and as a sort of independent suspension.  There’s even a 4x4 transfer case molded into the center of the underside!  Also, every 4x4er knows that the best way to ensure you can get out of just about any situation is to have a winch.  Well, the VAMP definitely has a big winch, and it has a HUGE claw on the front.  It could easily grab onto a Joe-scaled tree…or even another figure.  This claw is so huge it looks like it could latch on to a freaking redwood!  It’s perhaps a bit much…but it definitely works!  A thumbwheel in the middle of the hood reels the winch’s string back in. 




This vehicle has oodles and oodles of detail throughout.  The brush guard on the front has mirrors on the outside, little tow hooks down low, and KC-style off-road lights mounted just above the winch.  Moving back, the cockpit contains padding molded into the seatbacks, a moveable oblong steering wheel (that REALLY reminds me of the steering wheel in the old Super Powers Batmobile), grab handles to the outboard sides of the front seats to help the driver and passenger get in and out, and even a bunch of gauges molded into the dashboard to give it detail.  Taking internal detail to an insane level, there’s a shifter with a large, textured handle, a tray between the front and back seats that will hold the “demo” pouches included with several figures, and a cupholder!  The steps on the outside of the cockpit are diamond-plated, as is the floor in the turret area.  There are two, small steps on either side of the rear bumper to help with ingress and egress to the turret area.  One side of the turret area has a fuel filler on its edge, and the other side has a tie-down.  A removable sledgehammer and shovel fit into racks in front of the turret.  As for the turret itself, it’s tall and narrow, and attached to its own rotating circular platform.  A large ammo canister is attached to the driver’s side of the turret. 




The PoC VAMP is plenty well-armed.  First, there’s a weapon that I can best describe as a Barrett .50 caliber sniper rifle (minus a stock) mounted on a gyroscopic style mount.  While the rifle can be mounted in a number of places, it seems to make the most sense mounted in front of the passenger side, on the hood.  Next, is a minigun style weapon that can be mounted either on the turret or on one of the mounting points on the roof in front of the rear seats.  The minigun has an ammo belt that can be attached to the ammo canister, and the silver barrel can be rotated via a yellow knob between the grab handles on the rear.  Both the style of the gun, its mounting, and the style of the shield on the front are very reminiscent of the weapon on the back of HALO’s Warthog vehicle.  There is also a missile launcher that can be mounted either on the turret or the roof mounting points.  The missile launcher has one yellow missile that can be fired by pressing a button just in front of the shield.  Finally, though armed with a mounted .50 sniper rifle, a minigun, and a missile launcher, there’s plenty of opportunity for further VAMP armament by using the passenger spaces.  The open cockpit and easy roof access (due to the openings over the rear seats) mean that geared-up figures could easily stand or hang out all over the VAMP and pour out loads of punishment to either pursuers or the pursued. 





The new VAMP comes with a new version of Clutch, renamed Double-Clutch.  Built using 25th Snow-Job’s arms and legs and topped with 25th Clutch’s head, he comes outfitted with a .45 pistol, a satchel, a black removable vest, and a helmet that is a repaint of 25th Bazooka’s.  Double Clutch looks ok, but he’s kind of generic.  Honestly, I’m not going to spend a lot of time on the figure, because he’s pretty meh, in my opinion.  I’d rather throw 25th Clutch behind the driver’s seat than this guy.



The PoC VAMP seems like a “just-right” sized vehicle, and it is, but it makes the original VAMP look small by comparison.  Honestly, a better comparison would be the Rise of Cobra Steel Crusher.  They are similar in size and configuration, and seem like natural adversaries.  The Steel Crusher might be a little better in an urban environment, but the VAMP would definitely have the advantage off-road (even though the Crusher is still a Hummer). 







I love the PoC VAMP so much that I picked up a couple of them.  While I do army build Cobra vehicles, I usually don’t do so with Joe vehicles (though I may have many variations of the same vehicle, like I do with the original VAMP).  This is both because Joe vehicles are more numerous, and because I like to think of Joe vehicles as being unique and/or prototypes.  This particular vehicle pays homage to its past by combining styling cues from all its previous variations, and a few other vehicles like the Night Ops Hummer and the HALO Warthog.  Me buying multiples of the PoC VAMP was a rare thing for a Joe vehicle, but I like it that much.  Plus, I’ll be buying another one or two when the green one revealed at the 2011 JoeCon becomes available!



30
Reviews Section / Review - Sand Serpent!
« on: April 25, 2011, 02:03:22 AM »
Review: Sand Serpent

The Highs: Neat paint job, loads of stickers, unique figure, new sounds, loads of playability.

The Lows: The gray buttons, limited availability, pricey in the secondary market, figure could be more unique, sounds may be too loud for some, wheels still don’t roll.

The Verdict: Not a must have…unless you can get it for $15.99.

Ross stores make their money by buying overstocked, slightly irregular, and cancelled items dirt cheap and reselling them for highly reduced (below MSR) prices.  While they primarily focus on clothes, interestingly enough they do have a small toy section.  Those toy sections have become heavily trafficked by Joe fans the past couple of months, because Ross was fortunate enough to purchase the now-cancelled RoC wave 3 Target exclusive small vehicles, overstocked PoC Bravo vehicles, and the also now-cancelled RoC Night Raven clone, the Sand Serpent.  Since I already have a review of the RoC Night Raven out, I’ll primarily focus on what differentiates the two.





The Sand Serpent, as noted above, is a reuse of the mold from the Rise of Cobra Night Raven.  It is molded in new colors: gray underneath, desert camouflage on top (similar to the pattern worn by the modern US military) with black accents and wings.  The translucent plastic in the cockpit is a light yellow, and matches the body well…as well as making the pilot a lot more visible than in the RoC Night Raven.  I wasn’t too sure if I’d care for the color scheme, but after pulling my Sand Serpent out of the box and checking it out with my own eyes, I kind of like it. 




Like the Night Raven before it, the Sand Serpent is loaded with features. There’s the opening cockpit, retractable landing gear, flip-down handle with trigger, firing missiles (with accompanying flashing lights and sounds) and three buttons that make different sounds.  Gripping the front part of the Serpent and cocking it like a pump-action shotgun cycles the missiles into firing position.  As for the sounds, the first button makes a missile lock sound on the first push, followed by firing sounds and flashing lights from the LEDs in the wings.  The second button is a bunch of pilot-talk sounds, while the third button is engine noise.  I should note here that the pilot-talk sounds are different from those on the Night Raven.  The engine sounds and firing sounds seem to be the same, but they are extremely loud on the Serpent compared to the Raven…so loud, in fact, that they verge on annoying.  The main thing that bugs me about the Serpent’s electronics is the fact that the sound buttons are gray.  Not black like the wings.  Not tan or brown or anything else that matches the desert camo…light gray, like the underside of the plane.  While it’s true that the Night Raven shared this flaw, the paint on the Night Raven’s buttons at least went with the overall theme of the vehicle…the gray on the Sand Serpent’s buttons just sticks out, ugly-style.  If this vehicle weren’t cancelled and were released at full retail price this way, I would find the gray buttons inexcusable.  Also, just like the RoC Night Raven, the wheels on the landing gear still don’t roll, a feature that I absolutely hated on the Sand Serpent’s predecessor. 




We get a new figure to pilot the Sand Serpent, the Star-Viper.  Star-Viper was the pilot of the Stellar Stiletto in the original line, so it somewhat makes sense that he would be included with the futuristic Night Raven variant.  Star¬¬-Viper uses the 25th Anniversary Strato-Viper’s body with a new head.  His boots and gloves are black, with the rest of the uniform a very dark gray.  There’s a red Cobra sigil on the figure’s right breast.  The kneepads and wrists are a copper color, somewhat similar to the original figure’s gold accents.  The figure’s helmet is vaguely similar to the original Star-Viper’s.  It is very large, with an angular purple faceplate.  There’s an integrated environmental unit built into the helmet.  The same copper color as the kneepads and wrists, the environmental unit hangs down from the helmet by hoses that come out of either side of the helmet’s lower part.  It’s a little large and looks a little strange, but it does fit the figure.



I have a few problems with Star-Viper.  While I love the helmet, there’s not enough to set him apart from Strato-Viper, and because he uses the same mold he has that figure’s inherent flaws…mainly, the tiny feet that make it hard for him to stand without support.  I believe the dark gray/black looks too monochromatic, and there are not enough copper accents to break up the blandness of the color scheme.  Without the Strato-Viper’s strap-on breastplate with integrated pistol, the figure looks pretty plain.  I also wish that Star-Viper’s faceplate was red so he would be more similar to the classic figure.  I will say that it would be very simple to customize this figure to make him more closely resemble the classic figure…simply repaint the faceplate red, the copper accents gold, and slap on a gold-painted version of 25th Screaming Duke’s harness, and you’ve got a much more faithful-to-the-original version of Star-Viper. 




If you like the Sand Serpent well enough to try and track one down, prices aren’t outrageous…but it’s not that cheap either, unless you get lucky enough to find one at a Ross.   The Sand Serpent sells at Ross for $15.99, less than half of the RoC Night Raven’s original $39.99 price.  If you have to turn to the secondary market, expect to pay around $30…still less than the Night Raven’s original price, but not exactly cheap…especially if you’re just after the Sand Serpent for Star-Viper.  I would hesitate to call the Sand Serpent a must-have…unless you can in fact find one for $15.99.  At that price, you’d have to be stupid not to pick one up…if nothing else, keep Star-Viper for yourself and give the vehicle to your kiddo, or take a cue from quite a few eBayers and sell the vehicle sans figure, just to make your money back.  The Sand Serpent’s a neat vehicle for a very right price…if you can find one!

31
Reviews Section / April '11 Newsletter Review Supplement
« on: April 24, 2011, 11:54:08 PM »
Due to the site issues the past week, I was unable to get the pics I took for the article in to (not into, as in my original post...I doubt Mike would have liked that! <!-- s:lol: --><img src="{SMILIES_PATH}/roadpig_lol.gif" alt=":lol:" title="" /><!-- s:lol: --> ) Mike in time for publication.  So, here they are for further enjoyment...


Air Assault Glider:



RAM Cycle




Flight Pod




Jungle Terror



32
Reviews Section / Quickie Review - Black PoC HISS!
« on: April 24, 2011, 11:34:40 PM »
Quickie Review:  PoC Cobra HISS, Black Version



The Highs:  Still large, still neat, body lock mechanism seems to have been fixed, cheap if you can find it, looks BAD in BLACK!

The Lows:  Treads still rub when body is lowered, stickers easily show flaws, might be a little TOO much black for some, limited availability.

The Verdict:  WHY didn’t we get THIS one first?  If you don’t have the brown version, you should track this one down.



When the Pursuit of Cobra HISS was first announced, people were excited…it looked like a pretty awesome vehicle that was a natural evolution of the original.  When Joe fans first got the toy in hand, excitement turned to disappointment…the toy was pretty cool, but there were a few physical flaws and the brown and gray colors just didn’t seem quite RIGHT.  Everyone wondered how the new HISS would look in the black color of the classic toy.  Well, now we have an answer, and the answer is FANTASTIC!  Since I’ve already reviewed the original version of the PoC HISS, I won’t go into great detail…but I will touch on the highlights (and lowlights) of the new black version.



There’s a heck of a lot that the brown and black versions of the PoC HISS have in common.  The vehicles use the exact same molds, so the features, weapons, and even the driver figure are the same.  The most obvious change between the original PoC HISS and the new version is of course the color.  Instead of a brown body with gray highlights, every part of the new version is black.  The treads, the chin gun and rear weapons, the accents…all black.  While I love it, this may be a little TOO much black for some.  I admit, a dash of red or dark gray here or there might have looked nice…but I still like the solid black. 
Sooo, Hasbro fixed the color…and apparently, they also fixed the mechanism that locks the body down when the vehicle is not in “attack” mode.  I noted in my review of the original PoC HISS that the body would snap up just when handling the vehicle.  It seems that Hasbro has fixed this (or else my brown HISS was just flawed) because I even accidentally kicked my black HISS when walking past it and it stayed locked down.  The only glaring flaw of the original toy that Hasbro didn’t fix in the black version is the treads.  The treads still rub on the fenders when the body is locked down and you try to push the HISS across the floor.  Also, the stickers glaringly show flaws on the black body.  Some of my stickers flawed just from gripping them with tweezers, so if you have to peel one back up, forget it.  A huge flawed spot will be easily visible.  Further, the large Cobra sigils don’t seem to press down smoothly.  I ended up using CobraStickers.com Cobra sigils on my HISS, because they laid down better…and the brighter red (or silver, or just about any other color you could want) looks a lot better, too. 



If you want a black HISS, you have to be lucky.  Apparently these were cancelled after production, so they ended up at Ross stores just like the Sand Serpent and the Wave 3 Target exclusives.  Eminently affordable at just $11.99, they sell for half the price of the original brown version…but you have to be lucky to find one, or hit the secondary market.  Even on the secondary market, prices are still reasonable at around $25, or the same price as the original brown version.  If you liked the PoC HISS but were put off by the color, or if you get lucky and stumble upon them in a Ross store, this is a must-have.  In my opinion, this black HISS and the PoC VAMP are two of the best vehicles in quite a while…they definitely capture the spirit and utility of the originals while updating them for the modern world.



33
Off Topic / Hey Guys!!!
« on: January 07, 2011, 11:33:37 PM »
So, what the hell has been going on around here in my absence?  Sorry guys, my old computer finally went completely kaput on me...but now I'm typing to you on my brand-spanking-new Dell laptop that I got for Christmas!  Since my computer went down I'd cancelled my Internet service...no need to spend $40 a month on something you're not using and I just got hooked back up...but DAMN you have no idea how much you miss something until you don't have it anymore!  The only connection I had to the outside world was my iPhone with a limited data plan, so you have NO idea how good it feels to be back on the Net with no limitations...

34
For Sale or Trade / J Ruben Stickers
« on: September 07, 2010, 12:46:06 AM »
Guys, J Ruben just sent me the most recent list of what repro stickers he has available and what's coming soon.  Almost every one of the vehicles I've restored has J Ruben stickers on them, and they are awesome.  They're reasonably priced and beautiful, top notch stickers!  I figured I'd share it with you guys, and hopefully you'll find something you're looking for to make an old vehicle look new again!

YEAR GI JOE  PRICE   STOCK 
1 1985 Air Defense  $ 3.59   
2 1985 Ammo Dump  $ 3.49   
3 1983 APC  $ 5.99   
4 1989 Arctic Blast  $ 2.59   
5 1985 Armadillo  $ 3.49   
6 1990 Avalanche  $ 5.99   
7 1985 AWE Striker  $ 4.99   
8 1984 Bivouac  $ 2.99   
9 1985 Bomb Disposal  $ 3.49   
10 1985 Bridgelayer  $ 4.59   
11 1985 Check Point Alpha  $ 3.59   
12 1987 Coastal Defender  $ 2.49   
13 1982 Collectors Case  $ 4.59   
14 1986 Conquest X-30  $ 6.49   
15 1987 Crossfire R/C   COMING SOON
16 1987 Defiant Space Shuttle Complex  $16.99   
17 1988 Desert Fox  $ 3.49   
18 1986 Devil Fish  $ 3.99   
19 1983 Dragonfly XH-1  $ 5.99   
20 1983 Falcon glider  $ 5.49   
21 1982 FLAK  $ 2.99   
22 1985 Forward Observer  $ 3.49   
23 1990 General  $ 4.99   
24 1982 HAL  $ 3.49   
25 1990 Hammer  $ 5.49   
26 1986 HAVOC  $ 4.49   
27 1983 Headquarters  $ 9.99   
28 1982 JUMP  $ 2.99   
29 1984 Killer WHALE  $ 5.99   
30 1986 LAW  $ 2.99   
31 1986 LCV Recon Sled  $ 2.59   
32 1990 Locust (General version)  $ 3.49   
33 1990 Locust (Retail version)  $ 3.49   
34 1984 Machine Gun Defense Unit  $ 2.99   
35 1985 Mauler MBT  $ 5.99   
36 1988 Mean Dog  $ 4.59   
37 1984 Missile Defense  $ 2.99   
38 1982 MMS  $ 5.49   
39 1982 MOBAT  $ 5.99   
40 1990 Mobile Battle Bunker   COMING SOON
41 1987 Mobile Command Center  $ 8.99   
42 1984 Mortar Defense Unit  $ 2.99   
43 1984 Mountain Howitzer  $ 3.49   
44 1989 Mudfighter  $ 2.99   
45 1986 Outpost Defender  $ 2.99   
46 1983 Pac Rats (flamethrower, machinegun & missile launcher)  $ 3.49   
47 1987 Persuader  $ 4.29   
48 1988 Phantom X-19  $ 5.99   
49 1983 Polar Battle Bear  $ 4.59   
50 1989 Raider   COMING SOON
51 1982 RAM  $ 3.59   
52 1990 Retaliator  $ 3.59   
53 1988 Rolling Thunder  $ 4.99   
54 1984 SHARC  $ 4.59   
55 1985 Silver Mirage  $ 3.49   
56 1984 Sky hawk  $ 4.59   
57 1990 Sky Raven  $ 4.59   
58 1983 Skystriker  $13.59   
59 1987 SLAM  $ 2.99   
60 1989 Slaughters Marauders Equalizer  $ 4.99   
61 1989 Slaughters Marauders Lynx  $ 4.59   
62 1984 Slugger  $ 4.59   
63 1985 Snow Cat  $ 4.99   
64 1988 Swampmasher  $ 2.49   
65 1989 Thunderclap  $ 4.99   
66 1988 Tiger Cat  $ 3.99   
67 1989 Tiger Fish  $ 2.99   
68 1988 Tiger Rat  $ 6.49   
69 2004 Tiger Ray Convention Exclusive  $ 4.49   
70 1988 Tiger Shark  $ 3.99   
71 1986 Tomahawk  $ 6.49   
72 1985 Transportable Tactical Battle Platform  $ 7.99   
73 1986 Triple T  $ 3.49   
74 1985 USS Flagg Sheet #1  $ 6.59   
75 1985 USS Flagg Sheet #2  $ 6.59   
76 1985 USS Flagg Sheet #3 (DECK STRIP)  $10.99   
77 1985 USS Flagg Sheet #4 (TOWER)  $ 6.59   
78 1985 USS Flagg Sheet #5 (99’s)  $ 6.99   
79 1982 VAMP  $ 5.49   
80 1984 VAMP Mk II  $ 5.49   
81 1987 Vector Jet  $ 4.59   
82 1988 Warthog AIFV  $ 5.49   
83 1984 Watchtower  $ 3.49   
84 1985 Weapon Transport  $ 3.49   
85 1983 Whirlwind  $ 2.99   
86 1983 Wolverine  $ 5.49   
  COBRA  PRICE  STOCK
1 1988 Adder  $ 2.49   
2 1988 AGP.  $ 2.99   
3 1986 Air chariot  $ 3.59   
4 1987 Air skiff  $ 2.99   
5 1984 ASP  $ 4.99   
6 1988 BUGG  $ 3.49   
7 1987 Buzz Boar  $ 2.49   
8 1985 CAT  $ 3.99   
9 1984 Chameleon Swamp Skier  $ 2.99   
10 1984 CLAW  $ 3.59   
11 2009 CLAW (red version)   COMING SOON
12 1985 Cobra Bunker  $ 3.99   
13 1982 Cobra Officer chest logo  $ 0.20   
14 1984 Cobra MSV (Sears Canada Exclusive)   COMING SOON
15 1982 Cobra Soldier chest logo  $ 0.20   
16 1983 Cobra Tank (Canada Exclusive)   COMING SOON
17 1989 Condor Z-25  $ 6.99   
18 1985 Crimson Guard chest logo  $ 0.20   
19 1989 Darklon´s Evader  $ 2.49   
20 1988 DEMON  $ 2.99   
21 1988 Destro´s Despoiler  $ 2.59   
22 1990 Destro´s Dominator  $ 3.59   
23 1989 Devastator  $ 2.49   
24 1987 Dreadnok Cycle  $ 2.49   
25 1986 Dreadnok Ground Assault   COMING SOON
26 1989 Evader  $ 2.49   
27 1983 FANG  $ 5.49   
28 1989 FANG II  $ 2.99   
29 1985 Ferret ATV  $ 4.59   
30 1986 Firebat  $ 5.49   
31 1985 Flight pod  $ 3.59   
32 2008 Flight Pod (Ultimate Battle Pack blue version)   COMING SOON
33 1990 Hammerhead  $ 5.99   
34 1983 HISS  $ 5.49   
35 2008 HISS (Ultimate Battle Pack red version)   COMING SOON
36 2008 HISS (black version)   COMING SOON
37 1989 HISS 2  $ 2.99   
38 2009 HISS (Arctic version)   COMING SOON
39 2001 HISS 3  $ 5.49   
40 1983 HISS driver chest logo  $ 0.20   
41 1983 HISS Numbers red outlines(0 to 9)  $ 1.99   
42 1983 HISS Numbers solid red(0 to 9)  $ 1.99   
43 1983 HISS Numbers solid white(0 to 9)  $ 1.99   
44 1983 HISS Numbers white outlines(0 to 9)  $ 1.99   
45 1986 Hydro Sled  $ 3.99   
46 1990 Hurricane  $ 5.99   
47 1988 IMP  $ 4.59   
48 1987 Jet Pack  $ 2.99   
49 1987 Maggot  $ 4.99   
50 1987 Mamba  $ 4.99   
51 1985 Moray  $ 6.49   
52 2005 Moray Blue Convention Exclusive  $ 9.49  BY REQUEST
53 1985 Night landing  $ 4.49   
54 1986 Night Raven  $ 5.99   
55 1990 Piranha  $ 3.59   
56 1987 POGO  $ 2.99   
57 1989 Python Patrol Conquest  $ 4.99   
58 1984 Rattler  $ 6.49   
59 1990 Razorback  $ 4.49   
60 1985 Rifle Range  $ 3.99   
61 1987 Sea Ray  $ 3.99   
62 1985 SMS  $ 5.49   
63 1983 SNAKE  $ 3.59   
64 1985 SNAKE (blue version)  $ 3.59   
65 1988 Stellar Stiletto  $ 2.49   
66 1984 Stinger Night Attack Jeep  $ 5.49   
67 1986 STUN  $ 4.99   
68 1986 Surveillance Port  $ 4.49   
69 1988 Swamp Fire  $ 3.59   
70 1986 Terrordrome  $11.99   
71 1983 Viper Glider  $ 5.49   
72 1984 Water moccasin  $ 5.49   
73 1987 WOLF  $ 5.49   
     
  Prices subject to change with out previous notice   
     
  Payment through paypal to: http://s232.photobucket.com/albums/ee26 ... ldm/&nbsp;  
     
  SOME COLORS MAY VARY 

35
Reviews Section / Vintage Review - Armor Bot!
« on: September 05, 2010, 09:17:38 PM »
Review – Armor Bot

The Highs:
1.  It’s friggin’ huge!
2.  Neat play features
3.  Heavily armed

The Lows:
1.  Not enough missiles to fill the spots for them
2.  Not a lot of articulation
3.  Electronic voice sounds are extremely corny

The Verdict:  Not a must have, but a nice piece for the price.


Well, since I’ve been in a Joe mech-reviewing mood this week, I figured I’d finish it up with a review of the granddaddy mech of them all…the 1993 GI Joe Armor Bot.  In the last years of the original line, Hasbro tried plenty of sub-teams to try and breathe some life back in the line and recapture that mid-80’s success.  Ninja Force, Eco-Warriors, Drug Elimination Force, Star Brigade…a lot of these teams are heavily derided by hardcore Joe fans, but every now and then, we’d still get some nice toys out of them.  The Armor Bot is one of them.  Hasbro also had a tradition of releasing one or two really big toys each year.  The General, Terror-Drome, Defiant, Rolling Thunder, and of course the mighty Flagg were all examples of this.  The Armor Bot was the last of the big Joe toys in the original line. 






The first thing you notice about the Armor Bot is that the thing is frigging huge.  It stands over a foot-and-a-half tall (almost 2 feet if you count the antennae) and the arms make it about a foot wide.  The body is primarily white, with the left arm, waist, cockpit canopy, and laser cannon all black, the rest of the weaponry blue, and the toy’s accents gold.  These colors aren’t too military, but considering this is supposed to be a sci-fi, space-faring toy, I’m not going to knock it for the color choices.  The feet are fused together, but have wheels in them so the Armor Bot can roll around easily.  The legs are setup in a reversed knee configuration, similar to the PoC Deviant or the Star Wars AT-ST “Chicken Walker.”  The right arm is a six barreled missile launcher, and the left arm is a giant, spring-loaded claw.  The head contains a two-seater cockpit, accessed by flipping up the forward “face” plate.  The Armor Bot has articulation in the hips, shoulders, waist, neck, and at the wrist of the arm with the claw.  It’s decently articulated, but not tremendously.  I wish the legs were more articulated and could be moved independent of each other.  There’s also a large handle on the back of the Armor Bot for easy transport and handling during play.  The handle’s kind of awkward-looking, but it doesn’t look too bad. 



The big Armor Bot also has BIG firepower.  As previously mentioned, the right arm is a giant, six-barreled missile launcher.  Pushing down a black, spring-loaded tab near the arm’s elbow fires a missile and cycles the gun to the next missile.  It works well, but I worry about the long-term durability of that tab, as I can see it breaking.  Besides the fact that the right arm is just a giant missile launcher, there’s plenty of other armament as well.  The feet contain four spots for missile storage, and the chest has spots for a whopping eight.  The only problem is that the Armor Bot doesn’t come with enough missiles to fill all the spots.  If you unload the launcher on the arm, you can, but otherwise you’re limited to having six in the launcher and six on the chest, which looks kind of goofy.  Also, if you put the missiles in the spots on the feet, they stick out way too far.  I ended up buying two more missiles off eBay so that I could have a fully loaded arm and all 8 spots in the chest filled. 





There are still more weapons here, though.  The AB’s “chin” has a large, black laser cannon attached to it, which can be rotated from side to side and raised up and down.  The right side of the head/cockpit has both a single and double-barreled cannon, and a large quad-barreled cannon dominates the left side of the head.  All three guns on the head can be moved up or down so they can engage targets individually.



There are other play features here, too.  The left arm has a spring-loaded claw that can easily grab a figure, or be used to tear off a piece of the vehicle.  In a somewhat strange feature, the three gold “fingers” can be pushed back and locked, and pushing a small button on top of them makes them spring forward.  I don’t know why this is here, because they don’t snap forward very far.  The “waist” section of the Armor Bot is really a battery box with a built-in speaker.  There are two buttons on the back of the box, accessed from the Armor Bot’s rear.  Pushing the right-hand button makes a laser firing sound, and a red light in the laser cannon on the Bot’s chin flashes in time to the sound.  The left button activates five voice commands, in a cheesy, robotic-sounding voice.  The Armor Bot says, in order, “Check Laser,” “Fire Laser,” “Check Armor,” “You’re dogmeat, Cobra!” and, in one of the cheesiest sounds to ever come out of a toy, “Let’s kick Bot!”  MAN, that is so cheesy it should be on a pizza!





The Armor Bot’s huge and it’s got some neat features, but it’s far from perfect. Besides the lack of enough missiles, lack of articulation, and the corny-assed sounds, there are a few other problems.  I don’t like the orange hose that runs from the back of the Armor BotThe stickers are kind of fragile, and they’re those crappy old paper ones.  When I was applying them, several of them had some colors smear.  Fortunately, CobraStickers has replacements available, but they’re a whopping $15 a set.  Finally, there are two platforms on each foot with space for figures…but why would any Joes want to ride on the robot’s feet? 

The Armor Bot is a massive toy, but it won’t cost you massive bucks.  You can still find these, MIB, from around $50-80 depending on where you look.  I believe that a large amount of these were clearanced out when the original Joe line went down the tubes, and collectors took advantage back then by snapping them up for next to nothing.  I personally remember a ton of these on the clearance aisles at Wal-Mart and Kay Bee Toys. That’s why MIB examples aren’t exactly rare.  If you want a loose Armor Bot, plan on paying around $25-30, though you might be surprised how reasonably you can get one off eBay…not counting shipping, of course.  All in all, the Armor Bot isn’t one of those must-have giant Joe toys…but it’s not bad for the price!


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Reviews Section / Review - PoC Cobra Deviant!
« on: September 05, 2010, 01:46:32 AM »
PoC Review – Cobra Deviant


If you read my review of the Steel Marauder, you know a little bit about the history of mechs in GI Joe and the new Pursuit of Cobra line.  Well, if GI Joe’s going to have a mech, it only figures that Cobra would get a counterpart.  Cobra counters the Steel Marauder with a mech called the Deviant.  The Deviant’s design doesn’t deviate <!-- s:lol: --><img src="{SMILIES_PATH}/roadpig_lol.gif" alt=":lol:" title="" /><!-- s:lol: --> too much from the Steel Marauder…in fact, they share the same legs and cockpit.  However, the changes that are made to differentiate the Deviant from the Steel Marauder are numerous, and I think they work pretty well.






The Deviant is colored primarily in blood red, with light and dark gray accents.  It uses the same legs, waist, and cockpit body as the Steel Marauder with just a few changes.  The only real change to the basic body is that on the Deviant, the legs are flipped around.  The feet still face the same way, but the joints on the legs are reversed so they look like the legs on a Star Wars AT-ST “Chicken Walker.”  It gives the Deviant a totally different look, and it’s amazing how something so simple can completely change a vehicle’s appearance.  The cockpit and interior are the same, except for the expected color changes.  Fortunately, the Deviant also gets all the articulation the Steel Marauder had, too.



There are three major parts changes to the Deviant.  The first is the canopy.  While the canopy still follows the same basic shape as the Steel Marauder’s (and is tinted red) there are a few notable additions.   The first are three pods on the canopy’s front, one on the very bottom left and two more about halfway up on the right side.  I make these out to be sensor pods.  Also, the back left side of the canopy has a small box with three protrusions that can be turned up and down.  I would assume this is a small weapons pod.  Also, the canopy slopes downward sharply at the back.



The other changes to the Deviant are the two arms.  These arms are flush up against the body of the mech, not extended farther out to the sides like the Steel Marauder’s.  It makes the mech look more compact, but I’m not really sure I like it.  The left arm has a large, spiny ball on its front.  Pushing a red button on the underside of the arm snaps the ball forward on a post, acting as a battering ram.  The ball’s pretty big and nasty looking, but I don’t think it extends forward quite far enough.  The Deviant’s pretty much got to be right up against what it’s trying to batter for the ram to be effective.  For that matter, I wish the battering ram fired completely out of the arm, like a missile.  The right arm has a gun barrel-like protrusion on the front that looks like a small cannon.  At the back of the arm, pointing up at about a 45-degree angle, is another barrel…but this one contains a large, black grappling hook. The grappling hook has a string tied to it, up front near one of the prongs.  The string runs to a reel on the outer side of the arm.  Pressing a button on top of the angled barrel fires the grappling hook, which unreels the string from the line. 




The Deviant contains a new type of Viper, Cyber-Viper. Cyber-Viper’s figure uses a combination of parts sourced from 25th Zartan and Resolute Comic Pack Destro, among others.  I really like the head on this figure…his helmet looks like a cross between Wild Weasel’s and a Stratoviper’s.  CV has a red, black, and silver color scheme that both looks very nice, coordinates well with his vehicle, and looks very Cobra.  The only comment I’ll make here is that Cobra must be starting to run low on Viper types. 




I like the Deviant and Cyber-Viper, but as always I have a few complaints.  The changes made between the Deviant and the Steel Marauder are enough to differentiate the two mechs, but I still feel slightly cheated that they share so many of the same parts.  I’m not sure I like the compactness of the arms.  The battering ram isn’t that useful, and the grappling hook doesn’t fly very far if the string is wound up.  Really, I just wish the Deviant had more traditional weaponry.  Hasbro should have given it either the grappler or the battering ram for one arm and some other kind of traditional weapons on the other.  Give it some missiles and some cannons or something…the Steel Marauder has the perfect combo with a claw on one arm and a Gatling-style missile launcher on the other. 



So there you have it, a review on the OTHER Pursuit of Cobra mech.  I like these mechs, and I hope to see more with new and different designs…but I hope the mechs remain kind of unique, and that we don’t get deluged with them.  I also hope we keep getting good driver figures, like Kickstart and Cyber-Viper.  I think the initial mech experiment in Pursuit of Cobra has been pretty successful, and I can’t wait to see what the future holds.



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