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Author Topic: Raptor, gentil Raptor. Raptor, je te plumer  (Read 9575 times)

Scramble

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Raptor, gentil Raptor. Raptor, je te plumer
« Reply #12 on: December 20, 2005, 02:22:44 PM »

Sorry about the wait. I tend to surf between shifts at work. Friday was a snow day, then there was the weekend, and yesterday the heater wasn't working in half the school so I was kicked out of my warm spot in the library.

/ Here are the boosts /
Raptor's gonna think I'm using Tank Girl's deck. I drew two HISS tanks, each 8/5/5 (Grey/Purple/Yellow). I swear this is my own Cobra grey deck.

Who do you like in Round 1, Raps?
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Raptor

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« Reply #13 on: December 21, 2005, 09:03:47 AM »

Can you remind me what holo destro does again? I don't have him...

Ok, round one Duke is going after your Mega Armored Bat. No sense taking on the rest of those losers, that's what rifles are for. Duke starts his fistfight with a robot with a boost of:

Boost: Short Fuze 5R/7W/5B for a total attack of 16

YO JOE!

-  :chicken:
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« Reply #14 on: December 21, 2005, 11:11:08 AM »

Holo Destro is p8. In a Firefight, any single * I flip count as **.

Mega-Armoured BAT is g5
He's boosted by a nice, big HISS. +8, making him a 13

Will Duke die?
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« Reply #15 on: December 21, 2005, 11:16:54 AM »

Not even close! The BAT is smashed, and Cobra Commander moves up. Remember, when this CC dies, I get to remove a soldier from your front rank.

Cobra Commander is going to try to take down Barrel Roll's Air Assault.

CC is g5
How can a non-combat officer take out a glider? With another HISS! He gets a +g8 for a totla of 13

Whatcha got?
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« Reply #16 on: December 21, 2005, 03:46:15 PM »

I defend with Greenshirt communications at 7R/9W/7B for a total of 13. Not much better I can do. The sad thing is that even if I win, I lose. Also I am about to get destroyed by destro.

Ok, let's see how this goes...

- Raps
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« Reply #17 on: December 21, 2005, 03:47:59 PM »

DRAW!!!!

The best possible thing I could hope for, in my humble opinion. I'll draw firefight when I get home. ;-)

-  :chicken:
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« Reply #18 on: December 21, 2005, 07:49:38 PM »

My firefight:

2 X 3
1 X 2
2 X Missile
2 X Direct Hit
1 X 1

Crappy, but at least I can take out Destro before his ability goes off, and I'll hit the Bat in front of him too. I use the two 3 hits and the one 2 hit on Destro (thanks to Barrel Roll and Lowlight) and the rest I use to waste yout Bat.

I wish I could have gotten the CGI too, but not gonna happen.

This is gonna hurt.

-



 :chicken:
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« Reply #19 on: December 21, 2005, 08:05:50 PM »

My next boost (might as well, so I can play from work tomorrow): Skystriker - where was it when I needed it - 5R/7W/5B and Greenshirt Communications 7R/9W/7B

-  :chicken:
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« Reply #20 on: December 22, 2005, 10:56:39 AM »

I wouldn't have exploded the Bat before the firefight. Even with three long range, I didn't expect you to take out Destro.

Well then, I get seven firefight cards.

3 x ***
3 x **
1x*

Losing Destro wasn't such a blow afterall. Wait, scratch that. If I had that extra hit I could have killed both Air Assaults. Instead it's 3x *** on Duke, the rest on Barrel Roll's Air Assault.

And finally, / my boosts /
CGI, +4 grey, and Rock Viper, +4 grey. Jeepers.
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« Reply #21 on: December 22, 2005, 10:57:56 AM »

Just a reminder, my front line is CGI, CG Driver, and CC (taped). Tomax is behind the CGI, and a regular CG is behing the Driver.
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« Reply #22 on: December 22, 2005, 03:30:26 PM »

Lowlight is going after your 8 power CG Immortal - It's not like I have anything better to take him out later.  

My boost is:  Greenshirt Communications 7R/9W/7B

This is as good as it gets for me, if I lose this one, it's gonna take a headshot to get rid of him.

-  :chicken:
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« Reply #23 on: December 22, 2005, 03:33:52 PM »

I'm realizing now that I should have smoked that CGI with Duke in the first round.  I had a high boost, and I wasted it because duke, for all his bravado, is a girly man afraid of death.

Just a note for the public at home watching.

-  :chicken:
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